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Biovore Incursion Guide

Chaos team cores, flex characters, and power-up priorities to help your roster survive the Biovore Incursion.

Research updated:

Overview

Machine: Biovore · Eligible alliance: Chaos

Build for the whole run.

There is no single mandatory Biovore team. Build around roster preservation: use summons to take the hits, Rotbone to sustain your important characters, and a small core that fits the Chaos roster you already have.

Keep your core alive

Rotbone is the clearest common thread across all four creators’ principal approaches.

Let summons take the hits

Losing a disposable body protects the valuable characters you need in later fights.

Choose your build path

Summons, durable melee, and concentrated investment all have documented examples.

Three Ways to Build for Biovore

Start with the path that fits your account, build around its core heroes, then use flex slots to adapt it.

Melee / Sustain

Use your melee investment

A durable frontline with room for your strongest partners.

Core heroes

Rotbone + Maladus + Khârn

Nauseous Rotbone Rotbone Maladus Phlegmore Maladus Khârn the Betrayer Kharn

Flex choices · fit your roster

Abaddon the Despoiler Abaddon Corrodius Achebile Corro Pestillian Witherpus Pesti Wrask, the Butcher Wrask

Abaddon, Corrodius, Pestillian, and Wrask are possible partners; choose the melee damage and support your roster can already supply.

How to play

Hold the frontline. Keep it fighting.

Build around Khârn’s melee damage, Rotbone’s healing, and Maladus’s durable frontline. Use the remaining two slots for compatible damage and support from your existing Chaos roster.

Painhawk demonstrates Wrask alongside this trio in one finale, not throughout a full run.

What the evidence shows Khârn + Maladus + Rotbone appears in three of the four creators’ evidence, including Painhawk’s finale. cpunerd’s Mythic team keeps Abaddon as its fourth; Ouchkabibbles usually brings Corrodius and Pestillian.

Creator evidence

Lower Investment

Concentrate your upgrades

A bridge between sustain and summons.

Core heroes

Rotbone + Maladus + Abraxas + Archimatos

Nauseous Rotbone Rotbone Maladus Phlegmore Maladus Arkarzar Abraxas Abrax Master Archimatos Archi

Flex choices · fit your roster

Wrask adds shielding and is the regular fifth in cpunerd’s Tier 12 approach.

How to play

Survive, summon, shield.

Combine Rotbone’s healing, Maladus’s resilience, Abraxas and Archimatos summons, and Wrask’s shields. Make Havocs part of the route. Concentrate upgrades in the main team while using situational, inexpensive characters to support or soften particular fights.

“Lower Investment” describes the documented approach to concentrating resources. It does not establish the cheapest possible clear or minimum ranks, XP, or ability levels.

Other demonstrated options
Yazaghor Ficklefate Yaz Drakfus Angrax Angrax Volk, Reforged by the Warp Volk

Yazaghor, Angrax, and Volk appear as fight-dependent options in the Rare / Tier 10 research. Their presence is not a recommendation to upgrade every supporting character.

What the evidence shows cpunerd’s Rare and partial Tier 10 guides use variations around these four. His Tier 12 route adds Wrask as the regular fifth, with disposable supporting characters and Havocs doing additional work.

Creator evidence

Power-Up Priorities

Choose power-ups to support your team and route. The reviewed approaches do not establish one universal pick order.

Summoner

Lifesteal + Extra Hits

Caoryn gives Yazaghor Lifesteal and later Extra Hits at Tier 10. At Tier 13 he uses Extra Hits on Archimatos and Yazaghor. He deliberately avoids Havocs in these runs.

Watch Yazaghor’s Lifesteal pick

Melee / Sustain

Extra Hits + Havocs

Ouchkabibbles credits Extra Hits on Maladus and two Havocs. These are publisher descriptions of that approach; they do not establish the pick sequence for every melee team.

See Ouchkabibbles’ finale
Compare Extra Hits, Regeneration, Lifesteal, and Havocs
Extra Hits
Match the recipient to the approach: Yazaghor / Archimatos in Caoryn’s guides, Maladus in Ouchkabibbles’ descriptions.
Regeneration
A documented sustain choice in cpunerd’s partial Tier 10 route. That upload stops during battle 9, so it does not prove a full clear.
Lifesteal
Demonstrated on Yazaghor in Caoryn’s Tier 10 guide. Treat that as a specific use case rather than a universal first pick.
Havocs
Central to the lower-investment routes, credited by Ouchkabibbles, and deliberately skipped by Caoryn. Team context changes their value.

Rules for Success

  1. Preserve your core

    Choose positioning and targets with the next fight in mind. Rotbone is the sustain foundation across these approaches.

  2. Spend summons before heroes

    Let disposable bodies absorb enemy pressure wherever the fight allows it.

  3. Keep sacrifices inexpensive

    A character used to soften one fight is not automatically an investment target.

  4. Build from your account

    Pick the path closest to your existing Chaos strengths; flex slots are choices, not a shopping list.

  5. Favor survival over aggression

    Caoryn’s Mythic guide retreats and shields the roster with summons. Even that team has narrow survivals.

  6. Plan your power-ups

    Havocs, Extra Hits, and sustain choices are part of the build, not incidental bonuses.

Tier Caps & Shard Rewards

Compare rank caps and shard rewards for initial clears and raids at each Incursion tier.

Tier Rank cap ShardsInitial clear ShardsRaid only
14
Adamantine II rank badge
8 Mythic 8 Mythic
13
Adamantine II rank badge
6 Mythic 6 Mythic
12
Diamond III rank badge
48 33
11
Diamond III rank badge
45 31
10
Diamond III rank badge
43 29
9
Gold I rank badge
41 27
8
Gold I rank badge
40 25
7
Gold I rank badge
39 23
6
Silver I rank badge
36 21
5
Silver I rank badge
39 19
4
Bronze I rank badge
34 18
3
Bronze I rank badge
36 17
2
Iron I rank badge
34 16
1
Iron I rank badge
34 15

Why We Recommend These Teams

4 creators 40 uploads

The September 2026 review covers 40 Biovore uploads from four distinct creators. Agreement is assessed by creator, not by upload count: cpunerd’s 23 videos remain one creator’s evidence.

Caoryn

2 uploads

Tier 10 · Tier 13

Supports: Summoner

Abraxas, Yazaghor, Ahriman, Archimatos, and Rotbone appear in all 30 reviewed result panels across two guides.

Coverage & limits

Both cover all 15 numbered battles using edited or re-recorded branches. They are not uninterrupted, flawless runs.

cpunerd / kharnage

23 uploads

Rare · T10 · T12 · T13 · T14

Supports: Lower Investment + Melee / Sustain

The lower-investment guides build around Rotbone, Maladus, Abraxas, and Archimatos, with Wrask regular at Tier 12. The 20 Mythic clips use Khârn, Maladus, Rotbone, and Abaddon as the principal four.

Coverage & limits

Tier 13 covers 11 numbered positions; Tier 14 covers nine. Rare and Tier 12 show selected routes. The Tier 10 upload ends during battle 9; the Rare finale has no held final Victory panel. Some Mythic clips expose staging interfaces, so their investments are not one live-account progression record.

Ouchkabibbles

14 uploads

Tier 13

Supports: Melee / Sustain

Khârn, Maladus, and Rotbone appear in all 14 clips. Corrodius appears in 13, Pestillian in 11, with Abraxas and Abaddon rotating into some fights.

Coverage & limits

Battle 3 is missing. Extra Hits on Maladus and two Havocs are publisher-attributed where the selection footage was not retained.

Painhawk

1 upload

Mythic · battle 15

Supports: Melee / Sustain with summons + shields

The finale shows Khârn, Maladus, Rotbone, Abraxas, and Wrask: a hybrid of durable melee, healing, summons, and shielding.

Coverage & limits

One finale establishes a demonstrated team, not whole-run persistence. The numbered Mythic tier and preceding power-up route are not established.

This is a bounded creator review, using source-specific visual sampling and available transcripts, not continuous viewing of every minute or a controlled cost comparison. The reviewed uploads span December 2025–July 2026. Observed ranks, XP levels, and creator-stated restrictions describe demonstrations; none establishes a minimum requirement or guaranteed clear.