The five Indomitus bosses appear at Normal Stages 15, 30, 45, 60, and 75. Their Elite chapter encounters occur at Stages 8, 16, 24, 32, and 40.
Makhotep
Normal 15Elite 8
Makhotep is primarily an early lesson in positioning and target priority. Remove any Scarab or Warrior creating an immediate numbers problem, prevent Makhotep from gaining a clean shot on the weakest hero, and allow Bellator to absorb the central pressure.
The encounter is forgiving enough that Bellator can often delay Death from Above and generate additional Inceptors.
Treat Elite 8 as a diagnostic for basic survivability. Push through it when possible, but do not overlevel the entire team simply to force the first Elite page.
Imospekh
Normal 30Elite 16
Imospekh punishes heroes who enter his firing lane carelessly. Force him to move, engage him with Bellator or a summon, or remain behind terrain until the team can attack together.
Elite 16 is an early point where supporting heroes begin to meaningfully change the solution. Isabella, Yarrick, Thaddeus, Incisus, and Vindicta all appear in successful approaches.
Bellator plus healing can compensate for a severely underbuilt Certus at this stage, but positioning remains more important than simply adding another support.
Aleph-Null
Normal 45Elite 24
Kill Aleph-Null before the Scarab situation becomes self-sustaining. If Aleph summons first, eliminate the original multiplying swarm rather than spreading attacks across every nearby unit.
At Elite 24, direct Bellator’s Inceptors toward Scarabs while the main heroes use the bridge to pressure Aleph.
Do not relax after the boss falls. Destroyers remain capable of bypassing the frontline, and Certus should not finish the boss turn on an exposed emergence hex.
Thutmose
Normal 60Elite 32
Thutmose is the first major damage-and-survival checkpoint. He can rapidly remove starter heroes while resisting piecemeal attacks.
Spread the formation, offer a durable first target, and combine the team’s strongest abilities into one coordinated burst. Keep Varro and Certus outside immediate retaliation range.
Elite 32 repeats the same lesson at a higher stat threshold. Preserve enough burst damage to remove Thutmose before surrounding enemies create several simultaneous attack lanes.
Anuphet
Normal 75Elite 40
Anuphet is the campaign’s most complex boss because his value increases as additional Warriors enter the battle. Players must balance pressure on the boss with immediate threats from Flayed Ones, Scarabs, Deathmarks, and Destroyers.
On Normal 75, protect the weakest starter heroes, let Bellator hold the center, and begin damaging Anuphet before the summon count becomes overwhelming.
On Elite 40, control the Destroyers first, establish a safe retreat area, and preserve several active abilities for the key emergence turn. Once the immediate threat is contained, place the most durable hero in front and finish Anuphet without exposing a damaged required character.