Adamatar portrait

Chaos · Emperor's Children

Adamatar

Lord Kakophonist

Overall hero rating 3.11 / 10

Score updated: Nov 3, 2026

Overall Hero Rating

How scoring works
3.11 / 10 Rank 102

Offers specialised damage support, but demanding setups and inconsistent results make him hard to recommend.

Mode ratings

Guild Raid 4.0 / 10

Ranged-Chaos buffs offer useful alternative support, but positioning demands and inconsistent reported results constrain his value across different boss matchups.

Guild War 4.0 / 10

Teams featuring Adamatar clear 61.1% of Meds Up attacks across equally weighted battlefields, providing the stronger supported role.

Horde 3.0 / 10

A useful burst and close-range damage amplification offer narrow support, but setup demands and limited sustain weaken Adamatar across waves.

Popularity 1.45 / 10

Planner records show 610 players at Gold I or higher, 74 at Diamond I or higher and 3 at Adamantine II or higher. Five equally weighted milestones determine this investment-based Popularity score.

Hero Stats

Game 1.43.130

Mythic · Mythic wings · Adamantine III

Health
14,552
Armor
3,347
Damage
2,474

Movement

3hexes

Melee

Eviscerating
Hits
3
Range
1
Pierce
50%

Traits

Thrill Seekers

Becomes Thrilled when it loses Health or targets an enemy at full Health. While Thrilled, its Crit Chance increases and enemies defeated by a critical hit are always overkilled.

Abilities

active ability

Doom Siren

Deals 3x 1828-2350 Direct Damage to an adjacent enemy and up to 2 other random enemies adjacent to the target. For the rest of the battle, Adamatar's normal attacks score an additional hit for each enemy Overkilled by Doom Siren.

passive ability

Obsessive Annunciation

All enemy units adjacent to Adamatar take +1436 Damage from ranged attacks. If an enemy was Overkilled this turn, enemies adjacent to Adamatar take +1436 Crit Damage from all attacks by friendly Chaos units.

Relics

Mythic relic

Intoxicating Elixir

The relic bearer deals +438 Crit Damage for each unit within range 2 that is Suppressed, Stunned, Taunted, or Thrilled, up to a maximum of 6 times. This bonus is doubled if the relic bearer is at or below 50% Health.

Supporting Evidence