Aesoth portrait

Imperial · Adeptus Custodes

Aesoth

Vexilus Praetor

Overall hero rating 7.10 / 10

Score updated: Nov 3, 2026

Overall Hero Rating

How scoring works
7.10 / 10 Rank 12

Strengthens powerful teams with extra damage and protection, proving especially valuable against tough bosses.

Mode ratings

Guild Raid 9.0 / 10

Adds ability damage and survivability to Laviscus teams, with top-team roles against Avatar, Lion, Screamer-Killer and Szarekh.

Guild War 5.0 / 10

Teams featuring Aesoth clear 64.3% of Meds Up attacks across equally weighted battlefields, providing the stronger supported role.

Horde 8.0 / 10

Armour support and reusable control strengthen protected Imperial teams, with positioning and high piercing damage limiting defensive reliability.

Popularity 6.42 / 10

Planner records show 5,006 players at Gold I or higher, 3,460 at Diamond I or higher and 1,011 at Adamantine II or higher. Five equally weighted milestones determine this investment-based Popularity score.

Hero Stats

Game 1.43.130

Mythic · Mythic wings · Adamantine III

Health
16,007
Armor
4,074
Damage
8,440

Movement

3hexes

Melee

Physical
Hits
1
Range
1
Pierce
1%

Traits

Martial Ka'tah

Takes reduced damage from normal attacks and deals extra damage against Summons.

Big Target

Due to its size, this unit benefits less from cover but also provides some obstruction to enemy sighting. Does not get any bonuses from Tall Grass and Trenches. Adjacent friendly units receive -1 hit from ranged attacks, to a minimum of 1. Cannot be displaced.

Resilient

If this unit is not already at 1 Health and would be defeated, its Health is instead reduced to 1 Health, unless Overkilled.

Abilities

active ability

Vexilla Magnifica

Deals 1x 5220-7830 Physical Damage to an adjacent enemy target and an additional adjacent enemy unit. Both enemies are Stunned for 1 round, and Aesoth receives -66% Damage for 1 round. This ability can be used multiple times per battle but has a cooldown of 2 rounds.

passive ability

Stand Vigil

Friendly surrounding units have +522 Armour and deal +25% Damage with attacks that are not normal attacks. If a friendly Adeptus Custodes uses an Active Ability, Stand Vigil affects all other friendly units within 2 hexes for 1 round.

Supporting Evidence