Ahriman portrait

Chaos · Thousand Sons

Ahriman

Architect of the Rubric

Overall hero rating 7.08 / 10

Score updated: Nov 3, 2026

Overall Hero Rating

How scoring works
7.08 / 10 Rank 13

Combines strong psychic attacks and valuable team support, bringing welcome firepower to the right lineup.

Mode ratings

Guild Raid 7.5 / 10

Combines damage and support in strong Neurothrope lineups, with additional fire-team value against Winged Prime when the composition suits him.

Guild War 8.0 / 10

Teams featuring Ahriman clear 75.4% of Meds Up attacks across equally weighted battlefields, with an established attacking Meta bonus.

Horde 7.5 / 10

Resettable psychic bursts and fire synergy enable repeated clearing, although fragile protection needs and active timing limit effortless frontline use.

Popularity 5.31 / 10

Planner investment: 40.2% at Gold I or higher, 22.9% at Diamond I or higher and 3.8% at Adamantine II.

Hero Stats

Game 1.43.130

Mythic · Mythic wings · Adamantine II

Health
10,681
Armor
2,403
Damage
4,006

Movement

3hexes

Melee

Flame
Hits
1
Range
1
Pierce
25%

Ranged

Psychic
Hits
1
Range
2
Pierce
100%

Traits

Weaver Of Fates

In any turn where 3 or more enemy units have taken Psychic Damage, this unit will deal the maximum possible Damage with its attacks and abilities on that turn.

Flying

Can traverse impassable hexes and enemies and move between any elevation.

Psyker

When this unit performs a normal ranged attack, it also deals 50% of its Damage to a random enemy adjacent to the target.

Abilities

active ability

Doombolt

Deals 3x 1566-2088 Psychic Damage, evenly distributing the hits between all enemies within 2 hexes. Adds +1 hit for each hex on the battlefield that is currently on Fire. Cannot exceed 9 hits. When Ahriman defeats an enemy with his normal ranged attack and Doombolt has already been used, then Doombolt can be used again in this battle.

passive ability

Psychic Stalk

Attacks that deal Flame Damage and Psychic Damage to enemies that are on hexes with Fire deal +33% Damage. Affected attacks from friendly Chaos units deal an additional +652 Damage. The hex of each enemy that is hit by Ahriman's normal ranged attack catches Fire.

Supporting Evidence