Guild Raid 3.0 / 10
A budget mechanical-team option that can help keep a lineup alive, but has limited value in current leading raid teams.
Mythic · Mythic wings · Adamantine III
Regenerates a portion of its maximum Health at the start of the player’s turn. This unit is also Mechanical.
This unit explodes on death, dealing 25% of its max Health as Direct Damage to all adjacent units
Cannot be healed, but can be repaired instead. Note: units with the Living Metal trait also count as being Mechanical
Can traverse impassable hexes and enemies and move between any elevation.
Can repair a friendly Mechanical unit as its action. The amount of Health restored equals the Mechanic's Damage multiplied by the highest number of hits of any of their weapons.
Summons 2 Scarab Swarms next to the target, whom they immediately attack using the Damage type Piercing. In any subsequent attack they use their normal damage type. Scarab Swarm’s stats: 2610 Health 1174 Damage 0 Armour
After moving, repairs one random adjacent friendly Mechanical unit for 5220 Health. If Aleph-Null does not move, then this ability triggers at the end of its turn.
The relic bearer takes -579 Crit Damage for each adjacent friendly Mechanical unit and regenerates an additional 1456 Health from Living Metal.
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