Guild Raid 7.0 / 10
His summons support mechanical teams, with a top-team role against Tervigon and strong alternatives against Dorn, Riptide and Screamer-Killer.
Mythic · Mythic wings · Adamantine III
Regenerates a portion of its maximum Health at the start of the player’s turn. This unit is also Mechanical.
Cannot be healed, but can be repaired instead. Note: units with the Living Metal trait also count as being Mechanical
If this unit is not already at 1 Health and would be defeated, its Health is instead reduced to 1 Health, unless Overkilled.
Resurrects a random friendly Mechanical character in a free adjacent hex and additionally summons Necron Warriors in free adjacent hexes. Summons one Necron Warrior for each round that has passed and for each friendly Mechanical unit that was defeated in this battle, up to a maximum of 5 Necron Warriors. Units are resurrected and summoned with 80% Health. Necron Warrior’s stats: 7830 Health 2610 Damage 1958 Armour
At the end of Anuphet's turn, a friendly adjacent Mechanical unit performs a normal attack against a target in range, using 100% of its own Damage stat to a maximum of 7830 Damage. If no attack was performed this way, Anuphet gains +1174 Damage until the end of his next turn.
After moving, if there is no friendly Necron Warrior on the battlefield, Anuphet summons a Necron Warrior in a free adjacent hex. If Anuphet does not move, this ability triggers at the end of his turn. After My Will Be Done triggers, it triggers a second time, but only a friendly adjacent Necron Warrior that was not affected by it this turn can perform an attack. The Necron Warriors have 8729 Health, 2912 Damage and 2184 Armour.
Guild Raid Boss Meta
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Supporting