Guild Raid 1.0 / 10
Isolated damage reports and proposed combinations offer little established raid utility, leaving him a low-priority option compared with proven specialists.
Imperial · Space Wolves
Champion of the Great Wolf
Overall hero rating 3.38 / 10Score updated: Nov 3, 2026
Mythic · Mythic wings · Adamantine III
If this unit is not already at 1 Health and would be defeated, its Health is instead reduced to 1 Health, unless Overkilled.
This unit starts the battle in Deep Strike. Units in Deep Strike can move to any free hex on the battlefield that is not adjacent to an enemy, but then cannot perform ranged attacks until the end of their turn, or they can move normally from their current position. Units in Deep Strike cannot be targeted or damaged until they have taken an action or ended their turn.
Reduces damage from the first attack each turn, except Psychic and Direct hits. This unit cannot be Suppressed.
This unit does not have to stop on special hexes and hex effects that would normally force a unit to end their Movement.
Deals 1x 652-1306 Power Damage to an enemy within range 2 and the target is Stunned until the beginning of Arjac's next turn. For each Character that has been defeated in this battle, this ability deals +3916 Damage. This ability can be used after using Deep Strike.
Arjac blocks an additional 1306 Damage and when he Blocks he covers the attacker's hex in Ice. If Arjac is below 35% Health, or if his attacker is on a hex covered in Ice, he gains +20% Block chance and if he blocks a melee attack, the attacker is Stunned until the end of the attacker's next turn.
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