Arjac portrait

Imperial · Space Wolves

Arjac

Champion of the Great Wolf

Overall hero rating 3.38 / 10

Score updated: Nov 3, 2026

Overall Hero Rating

How scoring works
3.38 / 10 Rank 100

Can hold a position, but limited damage and team support make broader investment difficult.

Mode ratings

Guild Raid 1.0 / 10

Isolated damage reports and proposed combinations offer little established raid utility, leaving him a low-priority option compared with proven specialists.

Guild War 6.0 / 10

Defenses featuring Arjac hold in 32.4% of Meds Up battles across equally weighted battlefields, providing the stronger supported role.

Horde 4.5 / 10

Exceptional defensive tools hold a position, but limited repeated damage and team sustain restrict his overall wave clearing contribution.

Popularity 2.00 / 10

Planner records show 1,321 players at Gold I or higher, 95 at Diamond I or higher and 2 at Adamantine II or higher. Five equally weighted milestones determine this investment-based Popularity score.

Hero Stats

Game 1.43.130

Mythic · Mythic wings · Adamantine III

Health
16,007
Armor
3,783
Damage
3,347

Movement

2hexes

Melee

Power
Hits
3
Range
1
Pierce
40%

Traits

Resilient

If this unit is not already at 1 Health and would be defeated, its Health is instead reduced to 1 Health, unless Overkilled.

Deep Strike

This unit starts the battle in Deep Strike. Units in Deep Strike can move to any free hex on the battlefield that is not adjacent to an enemy, but then cannot perform ranged attacks until the end of their turn, or they can move normally from their current position. Units in Deep Strike cannot be targeted or damaged until they have taken an action or ended their turn.

Terminator Armour

Reduces damage from the first attack each turn, except Psychic and Direct hits. This unit cannot be Suppressed.

Unstoppable

This unit does not have to stop on special hexes and hex effects that would normally force a unit to end their Movement.

Abilities

active ability

Foehammer

Deals 1x 652-1306 Power Damage to an enemy within range 2 and the target is Stunned until the beginning of Arjac's next turn. For each Character that has been defeated in this battle, this ability deals +3916 Damage. This ability can be used after using Deep Strike.

passive ability

Anvil Shield

Arjac blocks an additional 1306 Damage and when he Blocks he covers the attacker's hex in Ice. If Arjac is below 35% Health, or if his attacker is on a hex covered in Ice, he gains +20% Block chance and if he blocks a melee attack, the attacker is Stunned until the end of the attacker's next turn.

Supporting Evidence