Guild Raid 5.0 / 10
Ability resets strengthen suitable multi-hit and Corrodius teams, providing useful specialist support when a key teammate benefits from another activation.
Mythic · Mythic wings · Adamantine III
Enables a friendly unit in an adjacent hex to use their active ability again in this battle and heals or repairs it for 1958 Health. For this second use, the ability is at the lowest of its own level and that of Inspired to Greatness. If that unit has not used their active ability yet, then 7830 Health is restored instead.
Aun'Shi grants himself, and adjacent friendly units a bonus based on the current round at the beginning of his turn. Friendly T'au Empire units within 2 hexes also receive this bonus. The bonus lasts until the start of the unit's next turn, even if Aun'Shi is defeated. The following Buffs are granted subsequently in each round: 1: Sense of Stone: units take -50% Damage 2: Zephyr's Grace: units receive +1 Movement 3: Storm of Fire: units gain +1044 Damage After round 3, the cycle begins again and will continue to repeat until Aun'Shi is defeated.
Grants Aun'shi an additional effect based on his current bonus from Serene Unifier: Sense of Stone: Regenerates 5817 Health after attacking Zephyr's Grace: Has +33% Crit Chance Storm of Fire: Attacks score +3 hits
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