Azkor portrait

Chaos · World Eaters

Azkor

Exalted Eightbound

Overall hero rating 4.53 / 10

Score updated: Nov 3, 2026

Overall Hero Rating

How scoring works
4.53 / 10 Rank 82

Can strengthen Chaos melee teams, but needs careful setup and offers limited crowd clearing.

Mode ratings

Guild Raid 3.0 / 10

Can help experimental Chaos teams, especially when adds enable his setup, but support for consistent success across raid bosses is limited.

Guild War 6.0 / 10

Defenses featuring Azkor hold in 32.7% of Meds Up battles across equally weighted battlefields, providing the stronger supported role.

Horde 5.5 / 10

Scaling melee support and resilient durability strengthen Chaos formations, but limited repeated area clearing and contested performance constrain his ceiling.

Popularity 2.62 / 10

Planner records show 1,940 players at Gold I or higher, 253 at Diamond I or higher and 4 at Adamantine II or higher. Five equally weighted milestones determine this investment-based Popularity score.

Hero Stats

Game 1.43.130

Mythic · Mythic wings · Adamantine III

Health
14,552
Armor
2,910
Damage
3,492

Movement

3hexes

Melee

Eviscerating
Hits
2
Range
1
Pierce
50%

Traits

Blessings of Khorne

Gains extra damage and reduced incoming Psychic damage as units are defeated in melee during the battle, up to a cap.

Daemon

Has an additional chance to block damage. The amount blocked scales with this unit’s current Damage stat.

Resilient

If this unit is not already at 1 Health and would be defeated, its Health is instead reduced to 1 Health, unless Overkilled.

Terrifying

Reduces damage taken from melee attacks.

Unstoppable

This unit does not have to stop on special hexes and hex effects that would normally force a unit to end their Movement.

Abilities

active ability

Overwhelming Wrath

Until the beginning of his next turn Azkor Taunts all adjacent enemies and takes -64% Damage from ranged attacks. Deals 2x 3654-4698 Eviscerating Damage to all adjacent enemies at the beginning of Azkor's next turn.

passive ability

Beacon Of Rage

For each time he was attacked in battle, up to a maximum of 8 times, Azkor deals +310 Damage. If Azkor has defeated an enemy in this battle, 50% of the extra damage granted by Beacon of Rage is added to the damage of melee attacks of adjacent friendly Chaos units.

Relics

Mythic relic

Talisman of Rage

Each time the relic bearer defeats an enemy with a melee attack, it counts twice for Blessings Of Khorne. The relic bearer takes -438 Crit Damage for each level of Blessings Of Khorne.

Supporting Evidence