Guild Raid 3.0 / 10
A situational healer for difficult boss fights, but his survival support competes with damage slots and lacks broad team agreement.
Mythic · Mythic wings · Adamantine III
Can heal a friendly unit as its action. The amount of Health restored equals the Healer’s Damage multiplied by the highest number of hits of any of their weapons.
When this unit loses its last Health, it immediately performs a normal attack on an eligible target and is then defeated as normal, unless Overkilled
Reduces damage taken from melee attacks.
Baldr and all surrounding friendly non-mechanical units become Inspired for 1 round or until they are revived. The first time each inspired unit would be defeated, it is instead revived with a maximum of 9788 Health, unless Overkilled. Inspired units with Final Vengeance deal +1044 Damage with all attacks. After using this ability, Baldr immediately performs a normal melee attack against an adjacent enemy.
When Baldr uses his action to heal a friendly unit, the healed unit has +20% Crit Chance and deals +1044 Crit Damage for 2 rounds. At the start of its next turn, the affected unit is also healed for 6526 Health. Baldr can heal friendly units even if they are at full Health.
During his turn, each time Baldr or an adjacent friendly unit gets healed for the first time this turn, Baldr immediately performs a normal melee attack. These attacks deal +728 Damage and add Ice to the target's hex.
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