Baldr portrait

Imperial · Space Wolves

Baldr

Wolf Priest

Overall hero rating 5.03 / 10

Score updated: Nov 3, 2026

Overall Hero Rating

How scoring works
5.03 / 10 Rank 72

Useful healing and relic support help sustain Imperial teams, though boss damage remains limited.

Mode ratings

Guild Raid 3.0 / 10

A situational healer for difficult boss fights, but his survival support competes with damage slots and lacks broad team agreement.

Guild War 5.0 / 10

Teams featuring Baldr clear 65.0% of Meds Up attacks across equally weighted battlefields, providing the stronger supported role.

Horde 7.5 / 10

Reliable healing and relic triggered attacks combine sustain with damage, especially beside Nicodemus in resilient Imperial wave teams.

Popularity 4.63 / 10

Planner records show 3,892 players at Gold I or higher, 1,432 at Diamond I or higher and 69 at Adamantine II or higher. Five equally weighted milestones determine this investment-based Popularity score.

Hero Stats

Game 1.43.130

Mythic · Mythic wings · Adamantine III

Health
13,097
Armor
3,056
Damage
3,638

Movement

3hexes

Melee

Power
Hits
3
Range
1
Pierce
40%

Traits

Healer

Can heal a friendly unit as its action. The amount of Health restored equals the Healer’s Damage multiplied by the highest number of hits of any of their weapons.

Final Vengeance

When this unit loses its last Health, it immediately performs a normal attack on an eligible target and is then defeated as normal, unless Overkilled

Terrifying

Reduces damage taken from melee attacks.

Abilities

active ability

Rites of Morkai

Baldr and all surrounding friendly non-mechanical units become Inspired for 1 round or until they are revived. The first time each inspired unit would be defeated, it is instead revived with a maximum of 9788 Health, unless Overkilled. Inspired units with Final Vengeance deal +1044 Damage with all attacks. After using this ability, Baldr immediately performs a normal melee attack against an adjacent enemy.

passive ability

Healing Balms

When Baldr uses his action to heal a friendly unit, the healed unit has +20% Crit Chance and deals +1044 Crit Damage for 2 rounds. At the start of its next turn, the affected unit is also healed for 6526 Health. Baldr can heal friendly units even if they are at full Health.

Relics

Mythic relic

Wyrdmaker's Helm

During his turn, each time Baldr or an adjacent friendly unit gets healed for the first time this turn, Baldr immediately performs a normal melee attack. These attacks deal +728 Damage and add Ice to the target's hex.

Supporting Evidence