Guild Raid 2.0 / 10
A possible budget flying-team substitute, but an unsuccessful Re’vas prime attempt leaves little support for a strong specialist role.
Imperial · Blood Angels
Assault Terminator Sergeant
Overall hero rating 5.65 / 10Score updated: Nov 3, 2026
Mythic · Mythic wings · Adamantine III
This unit starts the battle in Deep Strike. Units in Deep Strike can move to any free hex on the battlefield that is not adjacent to an enemy, but then cannot perform ranged attacks until the end of their turn, or they can move normally from their current position. Units in Deep Strike cannot be targeted or damaged until they have taken an action or ended their turn.
Reduces damage from the first attack each turn, except Psychic and Direct hits. This unit cannot be Suppressed.
Has +1 Movement until it makes a melee or ranged attack. Its first attack each battle, and subsequent attacks that turn, deal extra damage.
Deals 4x 2088-2872 Eviscerating Damage to an adjacent enemy unit. This attack deals +652 Damage for each free hex adjacent to Cezare. If Cezare is at or below 50% Health, he also regenerates 7830 Health after using this ability.
After moving, Cezare deals 2x 2740-3524 Power Damage to all adjacent enemies. If he does not move, this attack triggers at the end of his turn. If Cezare defeats at least one enemy unit during his turn, he gains +1 Movement until the end of his next turn.
Guild War Attackers
Lysander LRE Guide
High Points Combination
Tyranids Event Campaign
Supporting