Cezare portrait

Imperial · Blood Angels

Cezare

Assault Terminator Sergeant

Overall hero rating 5.65 / 10

Score updated: Nov 3, 2026

Overall Hero Rating

How scoring works
5.65 / 10 Rank 46

Strong defensive teams and nearby healing suit him, while boss battles offer fewer opportunities.

Mode ratings

Guild Raid 2.0 / 10

A possible budget flying-team substitute, but an unsuccessful Re’vas prime attempt leaves little support for a strong specialist role.

Guild War 9.5 / 10

Defenses featuring Cezare hold in 42.1% of Meds Up battles across equally weighted battlefields, providing the stronger supported role.

Horde 7.5 / 10

Repeatable adjacent damage adds clearing beyond normal attacks, with protected positioning and healing needed to sustain his frontline contribution.

Popularity 3.60 / 10

Planner records show 3,199 players at Gold I or higher, 582 at Diamond I or higher and 14 at Adamantine II or higher. Five equally weighted milestones determine this investment-based Popularity score.

Hero Stats

Game 1.43.130

Mythic · Mythic wings · Adamantine III

Health
15,279
Armor
3,929
Damage
2,765

Movement

2hexes

Melee

Power
Hits
4
Range
1
Pierce
40%

Traits

Deep Strike

This unit starts the battle in Deep Strike. Units in Deep Strike can move to any free hex on the battlefield that is not adjacent to an enemy, but then cannot perform ranged attacks until the end of their turn, or they can move normally from their current position. Units in Deep Strike cannot be targeted or damaged until they have taken an action or ended their turn.

Terminator Armour

Reduces damage from the first attack each turn, except Psychic and Direct hits. This unit cannot be Suppressed.

Rapid Assault

Has +1 Movement until it makes a melee or ranged attack. Its first attack each battle, and subsequent attacks that turn, deal extra damage.

Abilities

active ability

Savage Echoes

Deals 4x 2088-2872 Eviscerating Damage to an adjacent enemy unit. This attack deals +652 Damage for each free hex adjacent to Cezare. If Cezare is at or below 50% Health, he also regenerates 7830 Health after using this ability.

passive ability

Red Rampage

After moving, Cezare deals 2x 2740-3524 Power Damage to all adjacent enemies. If he does not move, this attack triggers at the end of his turn. If Cezare defeats at least one enemy unit during his turn, he gains +1 Movement until the end of his next turn.

Supporting Evidence