Corrodius portrait

Chaos · Death Guard

Corrodius

Noxious Blightbringer

Overall hero rating 5.48 / 10

Score updated: Nov 3, 2026

Overall Hero Rating

How scoring works
5.48 / 10 Rank 55

Summons and movement support help against waves, but slow setup makes boss fights less rewarding.

Mode ratings

Guild Raid 1.0 / 10

Slow summon setup and limited attack frequency make him a weak fit for most current raid teams.

Guild War 8.5 / 10

Defenses featuring Corrodius hold in 39.1% of Meds Up battles across equally weighted battlefields, with an established defensive Meta bonus.

Horde 7.5 / 10

Powerful poxwalker waves and movement support excel in Survival, especially with active refreshes, while enemy type and crowding constrain efficiency.

Popularity 3.94 / 10

Planner records show 3,579 players at Gold I or higher, 668 at Diamond I or higher and 7 at Adamantine II or higher. Five equally weighted milestones determine this investment-based Popularity score.

Hero Stats

Game 1.43.130

Mythic · Mythic wings · Adamantine III

Health
18,190
Armor
3,638
Damage
5,821

Movement

2hexes

Melee

Plasma
Hits
1
Range
1
Pierce
65%

Traits

Contagions of Nurgle

An expanding aura reduces enemy Armour. Overlapping enemy auras strengthen the effect. Range: 1 in rounds 1–2, 2 in rounds 3–4, and 3 from round 5.

Resilient

If this unit is not already at 1 Health and would be defeated, its Health is instead reduced to 1 Health, unless Overkilled.

Abilities

active ability

Poxwalkers

Summons Poxwalkers in 20-45% of free hexes (rounded up) within Corrodius' Contagion aura. Newly summoned Poxwalkers immediately attack in melee, but cannot move this turn. Poxwalker’s stats: 3916 Health 4568 Damage

passive ability

Cursed Plague Bell

Friendly Chaos units starting their turn within Corrodius' Contagion aura gain +1 Movement for this turn. Enemy Psyker units within Corrodius' Contagion aura deal 1x 2350 Psychic Damage to themselves each time one of their attacks deals Psychic Damage.

Relics

Mythic relic

Orbs of Decay

The relic bearer's normal attacks deal an additional 2x 1018-2036 Toxic Damage to enemy units that have their Armour reduced by 30% or more and are also on or adjacent to the target's hex. Additionally, the target's hex is Contaminated.

Supporting Evidence