Guild Raid 8.5 / 10
A mobile buffer for Kariyan and Khârn lineups, with top-team roles against Cawl, Lion and Magnus.
Imperial · Blood Angels
Chapter Master
Overall hero rating 7.49 / 10Score updated: Nov 3, 2026
Mythic · Mythic wings · Adamantine III
This unit starts the battle in Deep Strike. Units in Deep Strike can move to any free hex on the battlefield that is not adjacent to an enemy, but then cannot perform ranged attacks until the end of their turn, or they can move normally from their current position. Units in Deep Strike cannot be targeted or damaged until they have taken an action or ended their turn.
When this unit loses its last Health, it immediately performs a normal attack on an eligible target and is then defeated as normal, unless Overkilled
Can traverse impassable hexes and enemies and move between any elevation.
Has +1 Movement until it makes a melee or ranged attack. Its first attack each battle, and subsequent attacks that turn, deal extra damage.
Reduces damage taken from melee attacks.
If Dante has not moved, he gains Infiltrate until the end of this turn, then charges an enemy target that has a free adjacent hex within movement range 5 and deals 5x 1174-1566 Melta Damage to it. The target and enemy units surrounding it deal -30% Damage for 1 round. This effect is doubled if they attack friendly units that are at or below 50% Health.
Other friendly units within 2 hexes with Rapid Assault or Flying deal +1174 Damage with melee attacks. Affected units that are at or below 50% Health also score an additional hit with melee attacks.
Guild Raid Boss Meta
Guild War Attackers
Guild War Defenders
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High Points Combination
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Uthar LRE Guide
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Tyranids Event Campaign
Supporting