Farsight portrait

Xenos · T'au Empire

Farsight

Hero and Traitor

Overall hero rating 6.43 / 10

Score updated: Nov 3, 2026

Overall Hero Rating

How scoring works
6.43 / 10 Rank 23

Combines aggressive attacks and valuable Tau support, helping coordinated teams maintain pressure through long fights.

Mode ratings

Guild Raid 7.0 / 10

A key battlesuit teammate, with top-team value against Ghaz and useful roles against Hive Tyrant and Winged Prime.

Guild War 7.0 / 10

Teams featuring Farsight clear 72.3% of Meds Up attacks across equally weighted battlefields, with an established attacking Meta bonus.

Horde 7.0 / 10

Mechanical support, follow-up attacks and relic healing create strong sustained melee pressure, especially alongside Tau allies and reliable repair partners.

Popularity 4.71 / 10

Planner records show 3,697 players at Gold I or higher, 1,992 at Diamond I or higher and 127 at Adamantine II or higher. Five equally weighted milestones determine this investment-based Popularity score.

Hero Stats

Game 1.43.130

Mythic · Mythic wings · Adamantine III

Health
14,552
Armor
2,910
Damage
2,910

Movement

4hexes

Melee

Power
Hits
4
Range
1
Pierce
40%

Ranged

Plasma
Hits
2
Range
2
Pierce
65%

Traits

Beast Slayer

Deals extra melee damage to Big Targets and Vehicles. Has an additional chance to block damage equal to its current Armour.

Big Target

Due to its size, this unit benefits less from cover but also provides some obstruction to enemy sighting. Does not get any bonuses from Tall Grass and Trenches. Adjacent friendly units receive -1 hit from ranged attacks, to a minimum of 1. Cannot be displaced.

Flying

Can traverse impassable hexes and enemies and move between any elevation.

Mechanical

Cannot be healed, but can be repaired instead. Note: units with the Living Metal trait also count as being Mechanical

Abilities

active ability

Exemplar of the Mont'ka

Until the end of this turn, Commander Farsight and all other friendly Characters with a normal ranged attack gain Unstoppable and all their normal attacks deal +784 Damage. When attacking a Big Target, they deal +1696 Damage instead. Using Exemplar of the Mont'ka does not end Commander Farsight's turn.

passive ability

Way of the Short Blade

Normal ranged attacks of other friendly Characters within 2 hexes against enemies that are adjacent to a friendly Character ignore 914 Armour and deal +30% Damage, except attacks that deal Psychic Damage. Commander Farsight and other friendly T'au Empire Characters within 2 hexes that perform a melee attack immediately perform a normal ranged attack against the same unit, even if they are adjacent to it.

Relics

Mythic relic

Dawn Blade

Commander Farsight's melee attacks deal +579 Damage for each time another friendly Character within 2 hexes has performed a ranged attack this turn. When Commander Farsight kills an enemy unit with a melee attack, he repairs himself for 7273 Health.

Supporting Evidence