Guild Raid 7.0 / 10
A key battlesuit teammate, with top-team value against Ghaz and useful roles against Hive Tyrant and Winged Prime.
Xenos · T'au Empire
Hero and Traitor
Overall hero rating 6.43 / 10Score updated: Nov 3, 2026
Mythic · Mythic wings · Adamantine III
Deals extra melee damage to Big Targets and Vehicles. Has an additional chance to block damage equal to its current Armour.
Due to its size, this unit benefits less from cover but also provides some obstruction to enemy sighting. Does not get any bonuses from Tall Grass and Trenches. Adjacent friendly units receive -1 hit from ranged attacks, to a minimum of 1. Cannot be displaced.
Can traverse impassable hexes and enemies and move between any elevation.
Cannot be healed, but can be repaired instead. Note: units with the Living Metal trait also count as being Mechanical
Until the end of this turn, Commander Farsight and all other friendly Characters with a normal ranged attack gain Unstoppable and all their normal attacks deal +784 Damage. When attacking a Big Target, they deal +1696 Damage instead. Using Exemplar of the Mont'ka does not end Commander Farsight's turn.
Normal ranged attacks of other friendly Characters within 2 hexes against enemies that are adjacent to a friendly Character ignore 914 Armour and deal +30% Damage, except attacks that deal Psychic Damage. Commander Farsight and other friendly T'au Empire Characters within 2 hexes that perform a melee attack immediately perform a normal ranged attack against the same unit, even if they are adjacent to it.
Commander Farsight's melee attacks deal +579 Damage for each time another friendly Character within 2 hexes has performed a ranged attack this turn. When Commander Farsight kills an enemy unit with a melee attack, he repairs himself for 7273 Health.
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