Hascule portrait

Chaos · Emperor's Children

Hascule

Flawless Blade

Overall hero rating 3.93 / 10

Score updated: Nov 3, 2026

Overall Hero Rating

How scoring works
3.93 / 10 Rank 95

Can chain attacks with careful positioning, but unreliable triggers and healing needs limit his appeal.

Mode ratings

Guild Raid 1.0 / 10

Experimental team proposals offer possible combinations, but limited demonstrated boss contribution leaves him a low-priority raid option in this assessment.

Guild War 6.0 / 10

Defenses featuring Hascule hold in 33.1% of Meds Up battles across equally weighted battlefields, providing the stronger supported role.

Horde 6.5 / 10

Chained reactions offer useful clearing when positioning enables overkills, but missed triggers and healing dependence limit consistency across different waves.

Popularity 2.23 / 10

Planner records show 1,576 players at Gold I or higher, 178 at Diamond I or higher and 4 at Adamantine II or higher. Five equally weighted milestones determine this investment-based Popularity score.

Hero Stats

Game 1.43.130

Mythic · Mythic wings · Adamantine III

Health
13,824
Armor
2,765
Damage
2,183

Movement

4hexes

Melee

Piercing
Hits
3
Range
1
Pierce
80%

Traits

Thrill Seekers

Becomes Thrilled when it loses Health or targets an enemy at full Health. While Thrilled, its Crit Chance increases and enemies defeated by a critical hit are always overkilled.

Parry

Reduces the number of hits from incoming melee multi-hit attacks, to a minimum of one hit.

Abilities

active ability

Daemonic Patrons

Taunts an adjacent enemy, and Hascule gets watched until the end of his next turn. While being watched, Hascule deals +652 Damage and takes -30% Damage for each adjacent Taunted enemy. If he defeats an adjacent Taunted enemy while being watched, he can use this ability again. If he does not, he loses 30% of his current Health.

passive ability

Ecstatic Slaughter

When Hascule becomes Thrilled or every time an enemy unit adjacent to him is Overkilled, Hascule deals 3x 2088-3132 Eviscerating Damage to an adjacent enemy unit. If the enemy survives, it is Taunted for 1 round.

Relics

Mythic relic

Intoxicating Elixir

The relic bearer deals +438 Crit Damage for each unit within range 2 that is Suppressed, Stunned, Taunted, or Thrilled, up to a maximum of 6 times. This bonus is doubled if the relic bearer is at or below 50% Health.

Supporting Evidence