Isaak portrait

Xenos · Genestealer Cults

Isaak

Primus

Overall hero rating 6.01 / 10

Score updated: Nov 3, 2026

Overall Hero Rating

How scoring works
6.01 / 10 Rank 37

Summons and decoys support effective Guild War teams, rewarding careful positioning and good partners.

Mode ratings

Guild Raid 4.0 / 10

His summons offer an alternative Neurothrope setup, but reported replacements perform better and his proposed prime combinations remain untested.

Guild War 10.0 / 10

Teams featuring Isaak clear 88.4% of Meds Up attacks across equally weighted battlefields, with established attack and defense Meta bonuses.

Horde 6.5 / 10

Summons and decoys provide useful board control, but fragile positioning, Xybia synergy and refresh dependence limit reliable performance across teams.

Popularity 3.53 / 10

Planner records show 3,019 players at Gold I or higher, 517 at Diamond I or higher and 18 at Adamantine II or higher. Five equally weighted milestones determine this investment-based Popularity score.

Hero Stats

Game 1.43.130

Mythic · Mythic wings · Adamantine III

Health
10,186
Armor
2,037
Damage
4,366

Movement

3hexes

Melee

Bio
Hits
3
Range
1
Pierce
30%

Ranged

Bio
Hits
1
Range
2
Pierce
30%

Traits

Ambush

The first time this unit is defeated, it leaves behind a decoy and at the beginning of their next turn, if there is still a friendly decoy on the battlefield, it is resurrected with full Health on a random friendly decoy and can immediately take a turn. Characters resurrect before Non-Character units.

Abilities

active ability

Cult Demagogue

Targets an enemy unit within 2 hexes and places decoys on up to 8 random free hexes within 2 hexes around the target. Then summons Neophyte Hybrids on half of all the friendly decoys in that area and all Neophyte Hybrids in that area immediately take a turn. Neophyte Hybrid stats: 3916 Health 3132 Damage 784 Armour

passive ability

Decoys and Misdirection

When an enemy moves onto a friendly decoy, it takes 1x 2610-3132 Blast Damage. When a friendly unit resurrects onto or moves onto a friendly decoy, it deals +1044 Damage until the end of its turn, and if it is a Genestealer Cults unit, it also places a new decoy in a free adjacent hex.

Relics

Mythic relic

Amulet of the Voidwyrm

The relic bearer takes -579 Crit Damage for each friendly adjacent Summon or Decoy.

Supporting Evidence