Guild Raid 2.0 / 10
Can fill a gap in a Neurothrope team, but reported substitutions improve damage and proposed additional synergies have not held up.
Mythic · Mythic wings · Adamantine III
The first time this unit is defeated, it leaves behind a decoy and at the beginning of their next turn, if there is still a friendly decoy on the battlefield, it is resurrected with full Health on a random friendly decoy and can immediately take a turn. Characters resurrect before Non-Character units.
Deals extra melee damage to Big Targets and Vehicles. Has an additional chance to block damage equal to its current Armour.
Targets an enemy unit that has a free surrounding hex within movement range 2 of Judh or is already on a hex surrounding Judh. She then moves to the free hex and deals 6x 2610-3132 Projectile Damage to the target and all other enemies surrounding it. Crits deal an additional +392 Crit Damage for each free hex surrounding the targeted enemy. When Judh is resurrected and Heroic Fusillade has already been used, then it can be used again in this battle.
The first time each enemy turn that Judh is attacked, she cannot fall below 50% of her current Health. After the attack, she moves to a free adjacent hex and places a decoy on the hex she moved from. Then, if she is within 2 hexes of the unit that attacked her, she deals 3x 2610-3916 Projectile Damage to that unit.
The relic bearer takes -579 Crit Damage for each friendly adjacent Summon or Decoy.
Guild War Attackers
Guild War Defenders
Farsight LRE Guide
High Points Combination
Lysander LRE Guide
High Points Combination
Uthar LRE Guide
High Points Combination
T’au Event Campaign
Required