Maladus portrait

Chaos · Death Guard

Maladus

Blightlord Champion

Overall hero rating 6.38 / 10

Score updated: Nov 3, 2026

Overall Hero Rating

How scoring works
6.38 / 10 Rank 24

A durable Chaos frontline fighter who handles crowded battles particularly well alongside a dependable healer.

Mode ratings

Guild Raid 1.0 / 10

A poor fit for current raid teams, with no established boss specialty to offset the stronger alternatives available for damage.

Guild War 8.0 / 10

Defenses featuring Maladus hold in 35.2% of Meds Up battles across equally weighted battlefields, with established attack and defense Meta bonuses.

Horde 8.5 / 10

Exceptional durability and repeated damage spillover anchor Chaos formations, with Rotbone turning Maladus into a dependable answer to prolonged attrition.

Popularity 7.04 / 10

Planner records show 7,828 players at Gold I or higher, 4,948 at Diamond I or higher and 47 at Adamantine II or higher. Five equally weighted milestones determine this investment-based Popularity score.

Hero Stats

Game 1.43.130

Mythic · Mythic wings · Adamantine III

Health
17,462
Armor
4,802
Damage
3,783

Movement

2hexes

Melee

Power
Hits
3
Range
1
Pierce
40%

Traits

Contagions of Nurgle

An expanding aura reduces enemy Armour. Overlapping enemy auras strengthen the effect. Range: 1 in rounds 1–2, 2 in rounds 3–4, and 3 from round 5.

Resilient

If this unit is not already at 1 Health and would be defeated, its Health is instead reduced to 1 Health, unless Overkilled.

Terminator Armour

Reduces damage from the first attack each turn, except Psychic and Direct hits. This unit cannot be Suppressed.

Abilities

active ability

Flail Swing

Performs a melee attack dealing 3x 5872-6656 Power Damage to the target and triggering Haze of Corruption if the target is defeated. Any unit defeated by this attack or its add-on attacks from Haze of Corruption is always overkilled.

passive ability

Haze of Corruption

When Maladus attacks and defeats a unit, any leftover Damage and an additional 1x 1828 Toxic Damage is dealt to a random enemy adjacent to both Maladus and his initial target. If this unit is also defeated, this ability triggers again, dealing Damage to an additional unit adjacent to both Maladus and his initial target.

Relics

Mythic relic

Daemonflesh Plate

Each time the relic bearer attacks, it gains +215 Armour. After attacking 7 times, this bonus is reset and the relic bearer can use its active ability again.

Supporting Evidence