Guild Raid 4.0 / 10
A useful alternative in Neurothrope teams, with player-reported success but less established value than the preferred core lineup.
Imperial · Blood Angels
Lord of Death
Overall hero rating 6.72 / 10Score updated: Nov 3, 2026
Mythic · Mythic wings · Adamantine III
When this unit performs a normal ranged attack, it also deals 50% of its Damage to a random enemy adjacent to the target.
Has +1 Movement until it makes a melee or ranged attack. Its first attack each battle, and subsequent attacks that turn, deal extra damage.
Reduces damage taken from melee attacks.
Targets a hex within movement range 2 that is neither occupied by an enemy nor by a friendly unit in Deep Strike. Mephiston moves onto that hex. If a friendly unit is on that hex, that unit moves to Mephiston's previous location. All Blood Angels moving this way perform a normal melee attack after they move, dealing 120% of their own damage to a maximum of 6526 Damage. Units moving this way do not trigger Overwatch or other movement related reactions.
After moving, deals 2x 784-1044 Psychic Damage to an adjacent enemy and an additional enemy adjacent to the initial one. For 2 rounds, affected units cannot be revived, healed, repaired, nor otherwise restore Health. If Mephiston does not move, this ability triggers at the end of his turn.
The hexes of each enemy hit by Mephiston's normal melee attack or by Fury of the Ancients are set on Fire. If these attacks hit enemies on hexes with Fire, they deal +728 Damage and extinguish the Fire.
Guild War Attackers
Guild War Defenders
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Farsight LRE Guide
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Lysander LRE Guide
High Points Combination
Tyranids Event Campaign
Supporting