Mephiston portrait

Imperial · Blood Angels

Mephiston

Lord of Death

Overall hero rating 6.72 / 10

Score updated: Nov 3, 2026

Overall Hero Rating

How scoring works
6.72 / 10 Rank 16

Repeated psychic damage and flexible movement make him a strong wave clearer with healing support.

Mode ratings

Guild Raid 4.0 / 10

A useful alternative in Neurothrope teams, with player-reported success but less established value than the preferred core lineup.

Guild War 8.5 / 10

Teams featuring Mephiston clear 75.9% of Meds Up attacks across equally weighted battlefields, with established attack and defense Meta bonuses.

Horde 8.0 / 10

Automatic psychic splash and flexible repositioning enable repeated multi-kills, while supportive healing keeps his aggressive wave clearing sustainable across turns.

Popularity 6.39 / 10

Planner records show 6,478 players at Gold I or higher, 3,817 at Diamond I or higher and 221 at Adamantine II or higher. Five equally weighted milestones determine this investment-based Popularity score.

Hero Stats

Game 1.43.130

Mythic · Mythic wings · Adamantine III

Health
13,824
Armor
2,910
Damage
1,455

Movement

3hexes

Melee

Psychic
Hits
3
Range
1
Pierce
100%

Ranged

Psychic
Hits
2
Range
2
Pierce
100%

Traits

Psyker

When this unit performs a normal ranged attack, it also deals 50% of its Damage to a random enemy adjacent to the target.

Rapid Assault

Has +1 Movement until it makes a melee or ranged attack. Its first attack each battle, and subsequent attacks that turn, deal extra damage.

Terrifying

Reduces damage taken from melee attacks.

Abilities

active ability

The Quickening

Targets a hex within movement range 2 that is neither occupied by an enemy nor by a friendly unit in Deep Strike. Mephiston moves onto that hex. If a friendly unit is on that hex, that unit moves to Mephiston's previous location. All Blood Angels moving this way perform a normal melee attack after they move, dealing 120% of their own damage to a maximum of 6526 Damage. Units moving this way do not trigger Overwatch or other movement related reactions.

passive ability

Fury of the Ancients

After moving, deals 2x 784-1044 Psychic Damage to an adjacent enemy and an additional enemy adjacent to the initial one. For 2 rounds, affected units cannot be revived, healed, repaired, nor otherwise restore Health. If Mephiston does not move, this ability triggers at the end of his turn.

Relics

Mythic relic

Vitarus

The hexes of each enemy hit by Mephiston's normal melee attack or by Fury of the Ancients are set on Fire. If these attacks hit enemies on hexes with Fire, they deal +728 Damage and extinguish the Fire.

Supporting Evidence