Nauseous portrait

Chaos · Death Guard

Nauseous

Plague Surgeon

Overall hero rating 6.32 / 10

Score updated: Nov 3, 2026

Overall Hero Rating

How scoring works
6.32 / 10 Rank 28

Exceptional healing and revival give Chaos teams the staying power to weather demanding battles.

Mode ratings

Guild Raid 1.0 / 10

A low-priority raid pick, with little support for a useful boss role despite his healing value in other game modes.

Guild War 7.5 / 10

Defenses featuring Nauseous hold in 34.3% of Meds Up battles across equally weighted battlefields, with established attack and defense Meta bonuses.

Horde 9.5 / 10

Durable healing and overkill-resistant revival provide exceptional Chaos sustain, although revival limits and mechanical allies still require careful team planning.

Popularity 7.30 / 10

Planner records show 8,113 players at Gold I or higher, 5,274 at Diamond I or higher and 65 at Adamantine II or higher. Five equally weighted milestones determine this investment-based Popularity score.

Hero Stats

Game 1.43.130

Mythic · Mythic wings · Adamantine III

Health
17,462
Armor
3,929
Damage
2,037

Movement

2hexes

Melee

Power
Hits
4
Range
1
Pierce
40%

Traits

Contagions of Nurgle

An expanding aura reduces enemy Armour. Overlapping enemy auras strengthen the effect. Range: 1 in rounds 1–2, 2 in rounds 3–4, and 3 from round 5.

Resilient

If this unit is not already at 1 Health and would be defeated, its Health is instead reduced to 1 Health, unless Overkilled.

Healer

Can heal a friendly unit as its action. The amount of Health restored equals the Healer’s Damage multiplied by the highest number of hits of any of their weapons.

Abilities

active ability

Revitalising Malignancy

Heals himself and all adjacent friendly units for 4568 Health, and an additional +4568 Health to Chaos units. Imperial units do not receive any healing.

passive ability

Tainted Narthecium

An adjacent friendly Chaos unit that is defeated has a 75% chance to be revived with a maximum of 6394 Health, even if Overkilled. Can only be triggered once per turn.

Relics

Mythic relic

Orbs of Decay

The relic bearer's normal attacks deal an additional 2x 1018-2036 Toxic Damage to enemy units that have their Armour reduced by 30% or more and are also on or adjacent to the target's hex. Additionally, the target's hex is Contaminated.

Supporting Evidence