Guild Raid 1.0 / 10
A low-priority raid pick, with little support for a useful boss role despite his healing value in other game modes.
Chaos · Death Guard
Plague Surgeon
Overall hero rating 6.32 / 10Score updated: Nov 3, 2026
Mythic · Mythic wings · Adamantine III
An expanding aura reduces enemy Armour. Overlapping enemy auras strengthen the effect. Range: 1 in rounds 1–2, 2 in rounds 3–4, and 3 from round 5.
If this unit is not already at 1 Health and would be defeated, its Health is instead reduced to 1 Health, unless Overkilled.
Can heal a friendly unit as its action. The amount of Health restored equals the Healer’s Damage multiplied by the highest number of hits of any of their weapons.
Heals himself and all adjacent friendly units for 4568 Health, and an additional +4568 Health to Chaos units. Imperial units do not receive any healing.
An adjacent friendly Chaos unit that is defeated has a 75% chance to be revived with a maximum of 6394 Health, even if Overkilled. Can only be triggered once per turn.
The relic bearer's normal attacks deal an additional 2x 1018-2036 Toxic Damage to enemy units that have their Armour reduced by 30% or more and are also on or adjacent to the target's hex. Additionally, the target's hex is Contaminated.
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