Neurothrope portrait

Xenos · Tyranids

Neurothrope

Psychic Organism

Overall hero rating 5.55 / 10

Score updated: Nov 3, 2026

Overall Hero Rating

How scoring works
5.55 / 10 Rank 52

A useful boss specialist with psychic teammates, but slow damage buildup works poorly against crowds.

Mode ratings

Guild Raid 7.5 / 10

A core pick against Riptide and a strong alternative against several other bosses when supported by a dedicated psychic team.

Guild War 6.5 / 10

Teams featuring Neurothrope clear 71.7% of Meds Up attacks across equally weighted battlefields, providing the stronger supported role.

Horde 2.5 / 10

Psychic stacking targets durable enemies rather than crowds, leaving Neurothrope with limited wave efficiency despite occasional healing and Tyranid support.

Popularity 5.71 / 10

Planner investment: 44.3% at Gold I or higher, 24.9% at Diamond I or higher and 5.2% at Adamantine II.

Hero Stats

Game 1.43.130

Mythic · Mythic wings · Adamantine II

Health
11,349
Armor
2,270
Damage
2,670

Movement

2hexes

Melee

Physical
Hits
1
Range
1
Pierce
1%

Ranged

Psychic
Hits
1
Range
3
Pierce
100%

Traits

Ranged Specialist

Deals extra damage with ranged attacks if this unit did not start its turn adjacent to an enemy.

Flying

Can traverse impassable hexes and enemies and move between any elevation.

Psyker

When this unit performs a normal ranged attack, it also deals 50% of its Damage to a random enemy adjacent to the target.

Shadow in the Warp

Nearby enemy Psykers deal reduced Psychic damage. Does not affect Tyranid Psykers.

Synapse

Friendly units within 2 hexes ignore the effects of Instinctive Behaviour and Battle Fatigue.

Abilities

active ability

Spirit Leech

Deals 1x 2872-3916 Psychic Damage to an enemy unit within 3 hexes. If the target is Suppressed, deals an additional +2872 Damage, otherwise Suppresses it. The Neurothrope heals itself and friendly Tyranids adjacent to it for Health equal to 60% of the total damage dealt with this ability. This ability's Damage ignores all of the attacker bonuses and modifiers (including elevation), and cannot Crit.

passive ability

Neuroparasite

Each enemy that is dealt Psychic Damage by the Neurothrope is infected by a Neuroparasite until either the unit is healed or the Neurothrope is defeated. Whenever a unit infected with a Neuroparasite takes Psychic Damage or becomes affected by an attack or ability that would Suppress it, the level of the Neuroparasite increases by 1, up to a maximum of 15. Psychic Damage dealt by the Neurothrope is increased by +2218 Damage for each level of a Neuroparasite on the target.

Relics

Mythic relic

Norn Crown

The maximum level of Neuroparasite is increased by 1. Other friendly Psykers within Synapse range and friendly Summons within Synapse range deal +1308 Damage to enemies that are affected by Neuroparasite.

Supporting Evidence