Nicodemus portrait

Imperial · Blood Angels

Nicodemus

Sanguinary Priest

Overall hero rating 6.08 / 10

Score updated: Nov 3, 2026

Overall Hero Rating

How scoring works
6.08 / 10 Rank 34

Keeps protected teams healthy while they keep attacking, making him a valuable endurance partner.

Mode ratings

Guild Raid 2.0 / 10

A limited raid-healing option, with little support for choosing him over stronger teammates in current Laviscus or other established raid teams.

Guild War 7.5 / 10

Teams featuring Nicodemus clear 70.7% of Meds Up attacks across equally weighted battlefields, with established attack and defense Meta bonuses.

Horde 9.0 / 10

Passive area healing preserves attacks, while relic recovery and damage support make Nicodemus an excellent sustain partner in protected formations.

Popularity 5.83 / 10

Planner records show 6,221 players at Gold I or higher, 2,867 at Diamond I or higher and 17 at Adamantine II or higher. Five equally weighted milestones determine this investment-based Popularity score.

Hero Stats

Game 1.43.130

Mythic · Mythic wings · Adamantine III

Health
13,097
Armor
3,347
Damage
3,347

Movement

3hexes

Melee

Chain
Hits
3
Range
1
Pierce
20%

Traits

Healer

Can heal a friendly unit as its action. The amount of Health restored equals the Healer’s Damage multiplied by the highest number of hits of any of their weapons.

Rapid Assault

Has +1 Movement until it makes a melee or ranged attack. Its first attack each battle, and subsequent attacks that turn, deal extra damage.

Abilities

active ability

Blood Chalice

All adjacent friendly non-mechanical units are set to 50% Health. Until the start of their next turn, affected units gain +20% pierce ratio with melee attacks and heal for 6526 Health if they perform a melee attack.

passive ability

Sanguinary Priest

After moving, all adjacent friendly non-mechanical units regenerate 1958-2872 Health. If Nicodemus does not move, this ability triggers at the end of his turn.

Relics

Mythic relic

Chalice of Baal

The first time each turn that any unit adjacent to Nicodemus dies, he heals himself and all friendly adjacent units for 2622 Health. All affected units deal +728 Damage with normal melee attacks until the end of this turn.

Supporting Evidence