Guild Raid 1.0 / 10
A retracted ice-synergy proposal leaves little supported raid utility, while evidence from other modes does not establish an effective boss role.
Mythic · Mythic wings · Adamantine III
When this unit performs a normal ranged attack, it also deals 50% of its Damage to a random enemy adjacent to the target.
Reduces damage from the first attack each turn, except Psychic and Direct hits. This unit cannot be Suppressed.
This unit does not have to stop on special hexes and hex effects that would normally force a unit to end their Movement.
Target an enemy unit within 3 hexes. The target's hex and all adjacent hexes get covered in Ice. All enemies on hexes covered in Ice take 3x 652-914 Psychic Damage. Flying enemies damaged this way get Stunned for 1 round. This ability's Damage ignores all of the attacker bonuses and modifiers (including elevation), and cannot Crit.
Njal's normal attacks deal +464 Damage for each hex surrounding him that is covered in Ice. The hex of each enemy that is hit by Njal's normal attacks is covered in Ice at the end of the attack.
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