Shiron portrait

Chaos · Emperor's Children

Shiron

Noise Marine

Overall hero rating 5.12 / 10

Score updated: Nov 3, 2026

Overall Hero Rating

How scoring works
5.12 / 10 Rank 68

Ranged pressure helps suitable teams, though fragile defences and limited crowd clearing demand protection.

Mode ratings

Guild Raid 5.0 / 10

Contributes useful alternative value in ranged and Neurothrope teams, including Winged Prime applications, while fragility and team fit limit flexibility.

Guild War 7.5 / 10

Defenses featuring Shiron hold in 37.0% of Meds Up battles across equally weighted battlefields, providing the stronger supported role.

Horde 4.5 / 10

Stacking ranged damage and suppression provide backline pressure, but limited durability and recurring multi-kills keep Shiron a specialist wave pick.

Popularity 3.49 / 10

Planner records show 3,250 players at Gold I or higher, 532 at Diamond I or higher and 7 at Adamantine II or higher. Five equally weighted milestones determine this investment-based Popularity score.

Hero Stats

Game 1.43.130

Mythic · Mythic wings · Adamantine III

Health
12,369
Armor
2,910
Damage
873

Movement

3hexes

Melee

Eviscerating
Hits
3
Range
1
Pierce
50%

Ranged

Eviscerating
Hits
6
Range
3
Pierce
50%

Traits

Thrill Seekers

Becomes Thrilled when it loses Health or targets an enemy at full Health. While Thrilled, its Crit Chance increases and enemies defeated by a critical hit are always overkilled.

Heavy Weapon

Deals extra damage with ranged attacks when this unit has not moved this turn.

Suppressive Fire

An enemy hit by this unit’s ranged attack becomes Suppressed.

Abilities

active ability

Excruciating Frequencies

Affects 3 hexes in a straight line in one of 6 directions. This attack has +30% Crit Chance for each unit on affected hexes and deals 1x 6264-7830 Blast Damage to each enemy on affected hexes. Enemies hit are also Suppressed.

passive ability

Terrifying Crescendo

Shiron's ranged attacks deal +392 Damage for each time he Overkilled or would have Suppressed an enemy unit, up to a maximum of 6 times.

Relics

Mythic relic

Intoxicating Elixir

The relic bearer deals +438 Crit Damage for each unit within range 2 that is Suppressed, Stunned, Taunted, or Thrilled, up to a maximum of 6 times. This bonus is doubled if the relic bearer is at or below 50% Health.

Supporting Evidence