Guild Raid 5.0 / 10
His drones support mechanical-team attack chains, making him a useful flex pick when the boss matchup and faction restrictions allow.
Xenos · T'au Empire
Firesight Marksman
Overall hero rating 6.36 / 10Score updated: Nov 3, 2026
Mythic · Mythic wings · Adamantine III
Ranged attacks against this character score -1 hit. This increases to -2 hits if this character is more than 2 hexes away from the attacker or to -3 hits when in Tall Grass. Attackers always score at least 1 hit.
Deals extra damage with ranged attacks if this unit did not start its turn adjacent to an enemy.
A target enemy unit within 5 receives a Markerlight until the end of Sho'syl's next turn. At the beginning of Sho'syl's next turn, if he is still in play, the target is hit by a Seeker Missile dealing 1x 9788-11092 Heavy Round Damage. This ability's Damage ignores all of the attacker bonuses and modifiers (including elevation), and cannot Crit.
Instead of a ranged attack, Sho'syl summons a MV71 Sniper Drone and commands it to attack the target. This attack uses Sho'syl's Damage stat, while other effects, like buffs, are taken from the Drone. If Sho'syl already controls 3 MV71 Sniper Drones, the one with the lowest Health is removed before the new Drone is summoned. The target also gains a Markerlight until the end of Sho'syl's next turn. MV71 Sniper Drones' stats: 2610 Health 2740 Damage 652 Armour
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