Guild Raid 4.0 / 10
A useful budget mechanical attacker with reported lower-tier success, but stronger replacements and limited endgame comparisons restrict his value in harder fights.
Mythic · Mythic wings · Adamantine III
Every two hits against an enemy within range 2 can produce an additional hit. The chance increases when at least two friendly Orks or four friendly units are adjacent to the target.
Due to its size, this unit benefits less from cover but also provides some obstruction to enemy sighting. Does not get any bonuses from Tall Grass and Trenches. Adjacent friendly units receive -1 hit from ranged attacks, to a minimum of 1. Cannot be displaced.
This unit explodes on death, dealing 25% of its max Health as Direct Damage to all adjacent units
Cannot be healed, but can be repaired instead. Note: units with the Living Metal trait also count as being Mechanical
Deals 6x 2610-3262 Projectile Damage to an enemy within range 3. Adds +2 hits for each time Snappawrecka was repaired this battle, but cannot exceed 16 hits in total. If the target is defeated, leftover hits are allocated to random enemies within 3 hexes. Snappawrecka also loses 15% of his maximum Health.
Normal attacks ignore 652 Armour. If Snappawrecka is at full Health, his normal attacks additionally score +1 hit and reduce the target's Armour by 652 Armour, but also cause Snappawrecka to lose 5% of his maximum Health.
Guild War Attackers
Guild War Defenders
Fabius LRE Guide
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Lysander LRE Guide
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Uthar LRE Guide
High Points Combination
Octarius
Required