Tanksmasha portrait

Xenos · Orks

Tanksmasha

Nob on Smasha Squig

Overall hero rating 4.31 / 10

Score updated: Nov 3, 2026

Overall Hero Rating

How scoring works
4.31 / 10 Rank 87

Offers mobile disruption in selected teams, but limited recovery and sustained damage make investment situational.

Mode ratings

Guild Raid 4.0 / 10

Offers an off-meta raid option in this assessment, though existing discussions favour replacements and direct performance evidence remains limited.

Guild War 7.0 / 10

Teams featuring Tanksmasha clear 68.4% of Meds Up attacks across equally weighted battlefields, with established attack and defense Meta bonuses.

Horde 3.0 / 10

Mobile disruption and conditional damage reduction offer occasional utility, but limited sustained clearing and healing leave Tanksmasha a restricted-team specialist.

Popularity 3.24 / 10

Planner investment: 26.5% at Gold I or higher, 1.9% at Diamond I or higher and <0.1% at Adamantine II.

Hero Stats

Game 1.43.130

Mythic · Mythic wings · Adamantine II

Health
13,352
Armor
2,003
Damage
3,204

Movement

4hexes

Melee

Eviscerating
Hits
3
Range
1
Pierce
50%

Traits

Get Stuck In

Every two hits against an enemy within range 2 can produce an additional hit. The chance increases when at least two friendly Orks or four friendly units are adjacent to the target.

Beast Slayer

Deals extra melee damage to Big Targets and Vehicles. Has an additional chance to block damage equal to its current Armour.

Unstoppable

This unit does not have to stop on special hexes and hex effects that would normally force a unit to end their Movement.

Abilities

active ability

Unstoppable Momentum

Charges in one of 6 directions and keeps moving in a straight line until he hits an obstacle or a Big Target. Any enemies hit by the charge take 1x 1566-1958 Direct Damage, increased by 130 Damage for each hex traversed from the starting hex to the enemy. Affected enemies get pushed and Suppressed for 1 round. A Big Target is Stunned for 1 round instead. Friendly units are also displaced, but take no damage or negative effects. Initial cooldown: 1 round.

passive ability

Smasha 'Ead

When he traverses 2 or more hexes during his turn, then Tanksmasha gains +784 Damage for normal attacks and takes -33% Damage until the start of his next turn.

Relics

Mythic relic

Supa-Cybork Body

The relic bearer can be healed as well as repaired and additionally takes -579 Crit Damage for each adjacent enemy unit.

Supporting Evidence