The Patermine portrait

Xenos · Genestealer Cults

The Patermine

Genestealer Patriarch

Overall hero rating 5.65 / 10

Score updated: Nov 3, 2026

Overall Hero Rating

How scoring works
5.65 / 10 Rank 47

Strong war teams give him purpose, though positioning demands and uneven results limit broader confidence.

Mode ratings

Guild Raid 3.0 / 10

A situational alternative in Neurothrope teams, but proposed mine and summon combinations against Re’vas prime have not been demonstrated.

Guild War 10.0 / 10

Teams featuring The Patermine clear 88.2% of Meds Up attacks across equally weighted battlefields, with an established attacking Meta bonus.

Horde 5.5 / 10

Decoy healing and summon synergies offer useful endurance, but contested high-level results and positioning demands limit the Patermine’s overall reliability.

Popularity 4.09 / 10

Planner investment: 38.5% at Gold I or higher, 10.1% at Diamond I or higher and <0.1% at Adamantine II.

Hero Stats

Game 1.43.130

Mythic · Mythic wings · Adamantine II

Health
13,352
Armor
2,270
Damage
1,869

Movement

4hexes

Melee

Eviscerating
Hits
5
Range
1
Pierce
50%

Traits

Infiltrate

This unit does not trigger Overwatch

Synapse

Friendly units within 2 hexes ignore the effects of Instinctive Behaviour and Battle Fatigue.

Terrifying

Reduces damage taken from melee attacks.

Unstoppable

This unit does not have to stop on special hexes and hex effects that would normally force a unit to end their Movement.

Abilities

active ability

Might From Below

Deals 5x 1306-1566 Psychic Damage to an adjacent enemy, then summons a Purestrain Genestealer on each decoy adjacent to the Patermine. The Purestrain Genestealers can immediately attack in melee, but cannot move this turn. Purestrain Genestealer stats: 5872 Health 2740 Damage 1566 Armour This ability's Damage ignores all of the attacker bonuses and modifiers (including elevation), and cannot Crit.

passive ability

Cosmic Horror

Whenever the Patermine defeats an enemy, it places a decoy on the hex of that enemy. Other enemies surrounding the defeated unit have a 60% chance to be Suppressed for 1 round, and have a 60% chance to trigger Battle Fatigue a second time, if they have it. When the Patermine moves onto a decoy, it heals itself for 5220 Health.

Relics

Mythic relic

Maw-Claws of Thyrax

The relic bearer deals +438 Crit Damage for each adjacent Summon.

Supporting Evidence