Thothmek portrait

Xenos · Necrons

Thothmek

Chronomancer

Overall hero rating 4.40 / 10

Score updated: Nov 3, 2026

Overall Hero Rating

How scoring works
4.40 / 10 Rank 84

Protects mechanical teammates, but sacrifices damage and needs suitable partners to justify the slot.

Mode ratings

Guild Raid 3.0 / 10

Offers situational defensive support in mechanical teams, but the damage tradeoff and lack of demonstrated prime advantages limit his raid value.

Guild War 6.5 / 10

Defenses featuring Thothmek hold in 34.5% of Meds Up battles across equally weighted battlefields, providing the stronger supported role.

Horde 6.0 / 10

Mechanical damage prevention and suppression protect vulnerable allies, but limited first-attack coverage and mandatory Survival exposure constrain broader conclusions.

Popularity 2.10 / 10

Planner records show 1,161 players at Gold I or higher, 63 at Diamond I or higher and 3 at Adamantine II or higher. Five equally weighted milestones determine this investment-based Popularity score.

Hero Stats

Game 1.43.130

Mythic · Mythic wings · Adamantine III

Health
10,914
Armor
2,619
Damage
5,239

Movement

3hexes

Melee

Physical
Hits
1
Range
1
Pierce
1%

Ranged

Energy
Hits
2
Range
2
Pierce
30%

Traits

Living Metal

Regenerates a portion of its maximum Health at the start of the player’s turn. This unit is also Mechanical.

Mechanical

Cannot be healed, but can be repaired instead. Note: units with the Living Metal trait also count as being Mechanical

Flying

Can traverse impassable hexes and enemies and move between any elevation.

Suppressive Fire

An enemy hit by this unit’s ranged attack becomes Suppressed.

Abilities

active ability

Chronometron

All enemy units within range 2 are Suppressed for 1 round. Affected Summons are Stunned instead. All enemies within range 2 take +1174 Damage from the next attack made by a unit against them, or +1566 Damage if the attacker is Mechanical.

passive ability

Timesplinter Mantle

At the start of each turn, Thothmek and all friendly adjacent Mechanical units gain Timesplinter Mantle. Affected units take -3916 Damage from the first attack made by a unit against them. After being attacked or at the end of the turn, the effect ends.

Supporting Evidence