Guild Raid 3.0 / 10
Offers situational defensive support in mechanical teams, but the damage tradeoff and lack of demonstrated prime advantages limit his raid value.
Mythic · Mythic wings · Adamantine III
Regenerates a portion of its maximum Health at the start of the player’s turn. This unit is also Mechanical.
Cannot be healed, but can be repaired instead. Note: units with the Living Metal trait also count as being Mechanical
Can traverse impassable hexes and enemies and move between any elevation.
An enemy hit by this unit’s ranged attack becomes Suppressed.
All enemy units within range 2 are Suppressed for 1 round. Affected Summons are Stunned instead. All enemies within range 2 take +1174 Damage from the next attack made by a unit against them, or +1566 Damage if the attacker is Mechanical.
At the start of each turn, Thothmek and all friendly adjacent Mechanical units gain Timesplinter Mantle. Affected units take -3916 Damage from the first attack made by a unit against them. After being attacked or at the end of the turn, the effect ends.
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Dark Angels Event Campaign
Supporting