Titus portrait

Imperial · Ultramarines

Titus

Primaris Lieutenant

Overall hero rating 5.50 / 10

Score updated: Nov 3, 2026

Overall Hero Rating

How scoring works
5.50 / 10 Rank 54

Can sustain frontline pressure through finishing blows, though reliable recovery depends on suitable targets.

Mode ratings

Guild Raid 3.0 / 10

A replaceable multi-hit option with some reported raid use, but no clearly established boss specialty or individual performance advantage.

Guild War 5.0 / 10

Defenses featuring Titus hold in 30.3% of Meds Up battles across equally weighted battlefields, providing the stronger supported role.

Horde 7.5 / 10

Kill-dependent revival and frontline pressure sustain protected formations, with available finishing blows and allied active use determining long-wave reliability.

Popularity 5.50 / 10

Planner records show 5,790 players at Gold I or higher, 2,057 at Diamond I or higher and 32 at Adamantine II or higher. Five equally weighted milestones determine this investment-based Popularity score.

Hero Stats

Game 1.43.130

Mythic · Mythic wings · Adamantine III

Health
13,824
Armor
3,347
Damage
3,783

Movement

3hexes

Melee

Chain
Hits
4
Range
1
Pierce
20%

Traits

Beast Slayer

Deals extra melee damage to Big Targets and Vehicles. Has an additional chance to block damage equal to its current Armour.

Final Vengeance

When this unit loses its last Health, it immediately performs a normal attack on an eligible target and is then defeated as normal, unless Overkilled

Abilities

active ability

Tactical Precision

Attacks a targeted adjacent enemy. If Titus has charged that enemy this turn, he deals 1x 5220-6526 Bolter Damage to it. This attack is always a Crit and deals an additional +1306 Crit Damage. If Titus did not charge the targeted enemy this turn, he instead deals 3x 3262-4698 Chain Damage to all adjacent enemies. When Titus gets revived or resurrected and Tactical Precision has already been used, then Tactical Precision can be used again in this battle.

passive ability

Fuelled by Fury

Deals +296 Damage with all attacks for each time a friendly Character has used an active ability this battle. The first time each turn that Titus is defeated he cannot be Overkilled. The first time each turn he defeats an enemy with an attack triggered by Final Vengeance he is immediately revived with a maximum of 9788 Health.

Relics

Mythic relic

Relic Bolt Pistol

The relic bearer gains +10% pierce ratio with melee attacks and deals +877 Crit Damage with ranged attacks. These bonuses are doubled against Chaos or Xenos enemies.

Supporting Evidence