Vitruvius portrait

Imperial · Adeptus Mechanicus

Vitruvius

Tech-Priest Dominus

Overall hero rating 6.71 / 10

Score updated: Nov 3, 2026

Overall Hero Rating

How scoring works
6.71 / 10 Rank 18

Useful damage support and mechanical repairs earn him a welcome place in several strong teams.

Mode ratings

Guild Raid 8.5 / 10

Supports strong mechanical and Laviscus lineups, with top-team roles against Dorn and Tervigon and useful alternatives against several other bosses.

Guild War 6.0 / 10

Teams featuring Vitruvius clear 64.7% of Meds Up attacks across equally weighted battlefields, with established attack and defense Meta bonuses.

Horde 6.0 / 10

Mechanical repairs provide valuable attrition control, while limited multi-target damage and weaker action efficiency place him behind Actus in teams.

Popularity 6.32 / 10

Planner investment: 49.0% at Gold I or higher, 33.1% at Diamond I or higher and 9.1% at Adamantine II.

Hero Stats

Game 1.43.130

Mythic · Mythic wings · Adamantine II

Health
12,017
Armor
2,403
Damage
6,676

Movement

3hexes

Melee

Power
Hits
1
Range
1
Pierce
40%

Ranged

Molecular
Hits
1
Range
2
Pierce
60%

Traits

Mechanical

Cannot be healed, but can be repaired instead. Note: units with the Living Metal trait also count as being Mechanical

Mechanic

Can repair a friendly Mechanical unit as its action. The amount of Health restored equals the Mechanic's Damage multiplied by the highest number of hits of any of their weapons.

Abilities

active ability

Rad-Bombardment

Deals 1x 5872-7178 Toxic Damage to all units in a straight line in one of 6 directions and adds Contamination to all hexes in the line. All units hit are Suppressed for 1 round. The length of the line starts at 2 hexes and increases by 1 hex for each round that has passed and by 1 hex each time a friendly Mechanic restores Health of a unit. This ability's Damage ignores all of the attacker bonuses and modifiers (including elevation), and cannot Crit.

passive ability

Master Annihilator

When Vitruvius performs a normal attack against an enemy, that enemy is affected by Master Annihilator until Vitruvius is defeated or performs a normal attack against a different unit. Attacks by any friendly unit against the affected enemy score an additional hit, except attacks that deal Psychic Damage. This additional hit can deal a maximum of 9788 Damage.

Supporting Evidence