Volk portrait

Chaos · Black Legion

Volk

Obliterator

Overall hero rating 5.59 / 10

Score updated: Nov 3, 2026

Overall Hero Rating

How scoring works
5.59 / 10 Rank 50

Useful in defensive war teams, though weak armour and movement limits demand dependable protection.

Mode ratings

Guild Raid 4.0 / 10

A useful off-meta ranged-Chaos attacker, but movement constraints and mixed team results limit his value compared with leading raid options.

Guild War 10.0 / 10

Defenses featuring Volk hold in 44.2% of Meds Up battles across equally weighted battlefields, with an established defensive Meta bonus.

Horde 4.0 / 10

Suppression and extra hits offer narrow ranged utility, but weak armour and limited recurring area damage demand substantial frontline protection.

Popularity 4.34 / 10

Planner records show 4,211 players at Gold I or higher, 654 at Diamond I or higher and 18 at Adamantine II or higher. Five equally weighted milestones determine this investment-based Popularity score.

Hero Stats

Game 1.43.130

Mythic · Mythic wings · Adamantine III

Health
18,190
Armor
1,746
Damage
1,310

Movement

2hexes

Melee

Power
Hits
4
Range
1
Pierce
40%

Ranged

Heavy Round
Hits
6
Range
3
Pierce
55%

Traits

Let the Galaxy Burn

Attacks can score an additional hit and add Despoiled Ground to the target’s hex. Against a target already on a hex effect, the additional hit is guaranteed and no Despoiled Ground is added.

Big Target

Due to its size, this unit benefits less from cover but also provides some obstruction to enemy sighting. Does not get any bonuses from Tall Grass and Trenches. Adjacent friendly units receive -1 hit from ranged attacks, to a minimum of 1. Cannot be displaced.

Daemon

Has an additional chance to block damage. The amount blocked scales with this unit’s current Damage stat.

Heavy Weapon

Deals extra damage with ranged attacks when this unit has not moved this turn.

Suppressive Fire

An enemy hit by this unit’s ranged attack becomes Suppressed.

Abilities

active ability

Frenzied Firing

Deals 1x 2610-3262 Heavy Round Damage to a target enemy in range 3 and to all enemies adjacent to it. Scores an additional hit to the target for each free hex adjacent to it, up to a maximum of 10 hits. Additional hits from Fleshmetal Guns are scored against each enemy attacked.

passive ability

Fleshmetal Guns

At the start of his turn, Volk gains one of three effects until the start of his next turn. The effects are granted one after the other, repeating every three turns. Volk's ranged attacks score additional hits, based on the current effect: Focused Malice: 2x 1306-1958 Melta Damage Ruinous Salvo: 2x 1044-1566 Flame Damage Warp Hail: 2x 914-1436 Heavy Round Damage, and these hits add Despoiled Ground to the hexes of attacked units.

Supporting Evidence