Guild Raid 4.0 / 10
A useful off-meta ranged-Chaos attacker, but movement constraints and mixed team results limit his value compared with leading raid options.
Mythic · Mythic wings · Adamantine III
Attacks can score an additional hit and add Despoiled Ground to the target’s hex. Against a target already on a hex effect, the additional hit is guaranteed and no Despoiled Ground is added.
Due to its size, this unit benefits less from cover but also provides some obstruction to enemy sighting. Does not get any bonuses from Tall Grass and Trenches. Adjacent friendly units receive -1 hit from ranged attacks, to a minimum of 1. Cannot be displaced.
Has an additional chance to block damage. The amount blocked scales with this unit’s current Damage stat.
Deals extra damage with ranged attacks when this unit has not moved this turn.
An enemy hit by this unit’s ranged attack becomes Suppressed.
Deals 1x 2610-3262 Heavy Round Damage to a target enemy in range 3 and to all enemies adjacent to it. Scores an additional hit to the target for each free hex adjacent to it, up to a maximum of 10 hits. Additional hits from Fleshmetal Guns are scored against each enemy attacked.
At the start of his turn, Volk gains one of three effects until the start of his next turn. The effects are granted one after the other, repeating every three turns. Volk's ranged attacks score additional hits, based on the current effect: Focused Malice: 2x 1306-1958 Melta Damage Ruinous Salvo: 2x 1044-1566 Flame Damage Warp Hail: 2x 914-1436 Heavy Round Damage, and these hits add Despoiled Ground to the hexes of attacked units.
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Sisters Event Campaign
Supporting