Guild Raid 2.0 / 10
An older Neurothrope flex option whose survivability and summon drawbacks limit her value compared with newer preferred team setups.
Mythic · Mythic wings · Adamantine II
The first time this unit is defeated, it leaves behind a decoy and at the beginning of their next turn, if there is still a friendly decoy on the battlefield, it is resurrected with full Health on a random friendly decoy and can immediately take a turn. Characters resurrect before Non-Character units.
When this unit performs a normal ranged attack, it also deals 50% of its Damage to a random enemy adjacent to the target.
Targets an enemy unit within 3 hexes that is adjacent to one or more friendly units. For this round and the next, that enemy unit deals -1044 Damage, takes +20% Damage, and becomes Taunted by the adjacent unit with the highest current Health.
After moving, places a decoy on an empty adjacent hex. Then, if there are 2 or more decoys adjacent to Xybia, summons a Neophyte Hybrid on one adjacent decoy. If Xybia does not move, then this ability triggers at the end of her turn. Neophyte Hybrid stats: 3916 Health 3132 Damage 784 Armour
Guild War Attackers
Guild War Defenders
Fabius LRE Guide
High Points Combination
Farsight LRE Guide
High Points Combination
Lysander LRE Guide
High Points Combination
Uthar LRE Guide
High Points Combination
T’au Event Campaign
Required
Plagueburst Crawler Incursion Guide
Core