Guild Raid Pending
Promising damage claims come from test-server footage, so a reliable raid score awaits identifiable results from the live game.
Mythic · Mythic wings · Adamantine II
Every two hits against an enemy within range 2 can produce an additional hit. The chance increases when at least two friendly Orks or four friendly units are adjacent to the target.
When this unit performs a normal ranged attack, it also deals 50% of its Damage to a random enemy adjacent to the target.
This unit explodes on death, dealing 25% of its max Health as Direct Damage to all adjacent units
Affects 3 hexes in a straight line in one of 6 directions. Deals 3x 1566-2350 Psychic Damage to all units on affected hexes. Deals +262 Damage to enemy units for each Waaagh! charge Zapspitta has. For 4 rounds, all Psychic Damage taken by and dealt by affected units is increased by +1306 Damage. This ability's Damage ignores all of the attacker bonuses and modifiers (including elevation), and cannot Crit.
Whenever another unit within 2 hexes performs an attack, Zapspitta gains a Waaagh! charge. When attacking, he deals +262 Damage for each of his Waaagh! charges and loses 50% of them after attacking. At the end of his turn, if he has 7 or more Waaagh! charges, Zapspitta loses 25% of his current maximum Health.
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