Zapspitta portrait

Xenos · Orks

Zapspitta

Weirdboy

Overall hero rating Pending

Score updated: Nov 3, 2026

Overall Hero Rating

How scoring works
Pending

Psychic damage remains based on preview evidence; live results are needed for a reliable rating.

Mode ratings

Guild Raid Pending

Promising damage claims come from test-server footage, so a reliable raid score awaits identifiable results from the live game.

Guild War Pending

No eligible Guild War appearances were captured in this five-season window, so a performance rating remains Pending until suitable evidence exists.

Horde 4.0 / 10

Growing psychic damage and a line blast suggest situational clearing, but self-inflicted attrition and sparse testing keep Zapspitta’s rating provisional.

Popularity 1.05 / 10

Planner investment: 1.2% at Gold I or higher, <0.1% at Diamond I or higher and 0.0% at Adamantine II.

Hero Stats

Game 1.43.130

Mythic · Mythic wings · Adamantine II

Health
13,352
Armor
1,736
Damage
1,602

Movement

3hexes

Melee

Psychic
Hits
3
Range
1
Pierce
100%

Ranged

Psychic
Hits
2
Range
2
Pierce
100%

Traits

Get Stuck In

Every two hits against an enemy within range 2 can produce an additional hit. The chance increases when at least two friendly Orks or four friendly units are adjacent to the target.

Psyker

When this unit performs a normal ranged attack, it also deals 50% of its Damage to a random enemy adjacent to the target.

Explodes

This unit explodes on death, dealing 25% of its max Health as Direct Damage to all adjacent units

Abilities

active ability

Power Vomit

Affects 3 hexes in a straight line in one of 6 directions. Deals 3x 1566-2350 Psychic Damage to all units on affected hexes. Deals +262 Damage to enemy units for each Waaagh! charge Zapspitta has. For 4 rounds, all Psychic Damage taken by and dealt by affected units is increased by +1306 Damage. This ability's Damage ignores all of the attacker bonuses and modifiers (including elevation), and cannot Crit.

passive ability

Waaagh! Energy

Whenever another unit within 2 hexes performs an attack, Zapspitta gains a Waaagh! charge. When attacking, he deals +262 Damage for each of his Waaagh! charges and loses 50% of them after attacking. At the end of his turn, if he has 7 or more Waaagh! charges, Zapspitta loses 25% of his current maximum Health.

Supporting Evidence