Guild Raid 2.0 / 10
Offers critical-hit support in budget multi-hit teams, but her value depends on the lineup and is limited in current top-end raids.
Mythic · Mythic wings · Adamantine II
Can traverse impassable hexes and enemies and move between any elevation.
This unit starts the battle in Deep Strike. Units in Deep Strike can move to any free hex on the battlefield that is not adjacent to an enemy, but then cannot perform ranged attacks until the end of their turn, or they can move normally from their current position. Units in Deep Strike cannot be targeted or damaged until they have taken an action or ended their turn.
Flies over and deals a wave of damage from an initial melee target to targets up to 2 hexes behind. 1x 4698 Piercing Damage to first target, 1x 3654 Piercing Damage to the second, and 1x 2610 Piercing Damage to the third. Lands in the hex directly behind the last target hit, or - in case that hex is occupied - to the closest free hex to it. This ability's Damage ignores all of the attacker bonuses and modifiers (including elevation), and cannot Crit.
Other friendly units within 2 hexes gain +522 Damage. Their Crit chance – if they have one – is increased by +20%. Affected Aeldari units gain an additional +392 Damage.
The first time each battle that Aethana is defeated, she is instead revived with a maximum of 5817 Health remaining, even if Overkilled.
Guild War Attackers
Farsight LRE Guide
High Points Combination
Lysander LRE Guide
High Points Combination
Saim Hann
Required