Sibyll portrait

Imperial · Astra Militarum

Sibyll

Primaris Psyker

Overall hero rating 4.54 / 10

Score updated: Nov 3, 2026

Overall Hero Rating

How scoring works
4.54 / 10 Rank 80

Can protect specialised teams, but fragile defences and limited damage make broader investment difficult.

Mode ratings

Guild Raid 6.0 / 10

Enables teams to bypass Re’vas prime’s overwatch, providing strong specialist support when positioning and durability allow the setup to succeed.

Guild War 3.0 / 10

Teams featuring Sibyll clear 56.3% of Meds Up attacks across equally weighted battlefields, providing the stronger supported role.

Horde 4.0 / 10

Damage reduction and shared infiltration can protect specialised formations, but fragility and limited wave clearing make her a situational support.

Popularity 4.16 / 10

Planner records show 3,288 players at Gold I or higher, 91 at Diamond I or higher and 2 at Adamantine II or higher. Five equally weighted milestones determine this investment-based Popularity score.

Hero Stats

Game 1.43.130

Mythic · Mythic wings · Adamantine III

Health
8,003
Armor
2,910
Damage
4,366

Movement

3hexes

Melee

Psychic
Hits
1
Range
1
Pierce
100%

Ranged

Psychic
Hits
1
Range
2
Pierce
100%

Traits

Psyker

When this unit performs a normal ranged attack, it also deals 50% of its Damage to a random enemy adjacent to the target.

Abilities

active ability

Psychic Maelstrom

Deals 1x 4438-4698 Psychic Damage to a target within 2 hexes. 75% chance to score another hit. If it does, 50% chance to score another hit. If it does, 25% chance to score another hit. If it does, 10% chance to score another hit. This ability's Damage ignores all of the attacker bonuses and modifiers (including elevation), and cannot Crit.

passive ability

Nightshroud

All friendly units starting their turn adjacent to Sibyll Devine gain Infiltrate for that turn and take -652 Damage from each hit in their and the next enemy turn.

Relics

Mythic relic

Relic of Lost Cadia

Friendly surrounding Imperial Summons have Final Vengeance. When the relic bearer is defeated, summons a Cadian Guardsman in its hex with 5817 Health, 3492 Damage and 1166 Armour.

Supporting Evidence