Guild Raid 4.0 / 10
Provides a useful Neurothrope flex and Winged Prime flame option, although competing specialists limit his overall raid priority.
Chaos · Thousand Sons
Scarab Occult Terminator
Overall hero rating 6.69 / 10Score updated: Nov 3, 2026
Mythic · Mythic wings · Adamantine III
In any turn where 3 or more enemy units have taken Psychic Damage, this unit will deal the maximum possible Damage with its attacks and abilities on that turn.
An enemy hit by this unit’s ranged attack becomes Suppressed.
Reduces damage from the first attack each turn, except Psychic and Direct hits. This unit cannot be Suppressed.
Deals 1x 3916-5220 Heavy Round Damage to a target enemy unit within range 3 and an additional 1x 3916-5220 Heavy Round Damage to each enemy unit on the map that was dealt Psychic Damage this turn, which can include the initial target again. This ability's Damage ignores all of the attacker bonuses and modifiers (including elevation), and cannot Crit.
At the beginning of his turn, Toth regenerates 1566 Health plus an additional amount equal to the Damage of the last hit he received in the last enemy turn. The total amount restored cannot exceed 7830 Health. When Toth moves, he leaves a time ghost behind on the hex he moved from. The time ghost vanishes if the hex becomes occupied by another unit or if the terrain becomes impassable (as with Broken Ice). The first time Toth dies each battle, if his time ghost is on the battlefield then he revives with 4306 Health remaining at its location. This works even if Toth is Overkilled.
Each time the relic bearer attacks, it gains +215 Armour. After attacking 7 times, this bonus is reset and the relic bearer can use its active ability again.
Guild War Attackers
Guild War Defenders
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Farsight LRE Guide
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Lysander LRE Guide
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Uthar LRE Guide
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Saim Hann Mirror
Required