Toth portrait

Chaos · Thousand Sons

Toth

Scarab Occult Terminator

Overall hero rating 6.69 / 10

Score updated: Nov 3, 2026

Overall Hero Rating

How scoring works
6.69 / 10 Rank 19

Self healing and revival make him a dependable anchor for defensive teams and prolonged battles.

Mode ratings

Guild Raid 4.0 / 10

Provides a useful Neurothrope flex and Winged Prime flame option, although competing specialists limit his overall raid priority.

Guild War 9.0 / 10

Defenses featuring Toth hold in 38.4% of Meds Up battles across equally weighted battlefields, with established attack and defense Meta bonuses.

Horde 7.5 / 10

Strong self healing and a revival support endurance, while modest repeated damage makes Toth best in restrictive or defensive teams.

Popularity 5.27 / 10

Planner records show 5,602 players at Gold I or higher, 995 at Diamond I or higher and 13 at Adamantine II or higher. Five equally weighted milestones determine this investment-based Popularity score.

Hero Stats

Game 1.43.130

Mythic · Mythic wings · Adamantine III

Health
13,097
Armor
3,929
Damage
1,455

Movement

2hexes

Melee

Power
Hits
4
Range
1
Pierce
40%

Ranged

Flame
Hits
5
Range
2
Pierce
25%

Traits

Weaver Of Fates

In any turn where 3 or more enemy units have taken Psychic Damage, this unit will deal the maximum possible Damage with its attacks and abilities on that turn.

Suppressive Fire

An enemy hit by this unit’s ranged attack becomes Suppressed.

Terminator Armour

Reduces damage from the first attack each turn, except Psychic and Direct hits. This unit cannot be Suppressed.

Abilities

active ability

Hellfyre Missile Rack

Deals 1x 3916-5220 Heavy Round Damage to a target enemy unit within range 3 and an additional 1x 3916-5220 Heavy Round Damage to each enemy unit on the map that was dealt Psychic Damage this turn, which can include the initial target again. This ability's Damage ignores all of the attacker bonuses and modifiers (including elevation), and cannot Crit.

passive ability

Time Flux

At the beginning of his turn, Toth regenerates 1566 Health plus an additional amount equal to the Damage of the last hit he received in the last enemy turn. The total amount restored cannot exceed 7830 Health. When Toth moves, he leaves a time ghost behind on the hex he moved from. The time ghost vanishes if the hex becomes occupied by another unit or if the terrain becomes impassable (as with Broken Ice). The first time Toth dies each battle, if his time ghost is on the battlefield then he revives with 4306 Health remaining at its location. This works even if Toth is Overkilled.

Relics

Mythic relic

Daemonflesh Plate

Each time the relic bearer attacks, it gains +215 Armour. After attacking 7 times, this bonus is reset and the relic bearer can use its active ability again.

Supporting Evidence