Dreir portrait

Imperial · Astra Militarum

Dreir

Lord Marshal

Overall hero rating 5.57 / 10

Score updated: Nov 3, 2026

Overall Hero Rating

How scoring works
5.57 / 10 Rank 51

Regeneration and supporting riders offer useful endurance, though battle conditions determine their lasting impact.

Mode ratings

Guild Raid 3.0 / 10

A situational early-game raid substitute, but reaching Re’vas prime has not translated into a successful specialist team in the reported attempt.

Guild War 7.0 / 10

Defenses featuring Dreir hold in 34.0% of Meds Up battles across equally weighted battlefields, with an established attacking Meta bonus.

Horde 7.5 / 10

Regeneration, riders and casualty-scaling relic potential provide strong endurance, although repeated summons depend on active refreshes and suitable battle conditions.

Popularity 4.78 / 10

Planner records show 4,574 players at Gold I or higher, 1,352 at Diamond I or higher and 16 at Adamantine II or higher. Five equally weighted milestones determine this investment-based Popularity score.

Hero Stats

Game 1.43.130

Mythic · Mythic wings · Adamantine III

Health
14,552
Armor
2,474
Damage
4,074

Movement

4hexes

Melee

Power
Hits
3
Range
1
Pierce
40%

Traits

Resilient

If this unit is not already at 1 Health and would be defeated, its Health is instead reduced to 1 Health, unless Overkilled.

Unstoppable

This unit does not have to stop on special hexes and hex effects that would normally force a unit to end their Movement.

Abilities

active ability

Leading the Charge

If Dreir has not moved, he gains Infiltrate until the end of this turn and charges an enemy target that has a free adjacent hex within movement range 4, dealing 3x 3132-4176 Power Damage to it. Then, summons up to 4 Death Riders in free adjacent hexes that can immediately attack enemies in range. All attacks triggered by this ability have +10% pierce ratio for each friendly unit that has been defeated this battle. Death Rider stats: 6526 Health 3394 Damage 1566 Armour

passive ability

Tough to Kill

At the beginning of his turn, Dreir regenerates 3916 Health. All attacks against Dreir have -35% Crit Chance and deal -1958 Crit Damage.

Relics

Mythic relic

Sabre of Sacrifice

When Dreir or Death Riders adjacent to Dreir are charging, their attacks Suppress their targets for 1 round. After charging and until the start of their next turn, they additionally have +1018 Armour for each friendly unit that has been defeated this battle.

Supporting Evidence