Guild Raid 2.0 / 10
Can help an improvised team reach Re’vas prime, but the reported attempt failed to survive, leaving his raid value limited.
Imperial · Blood Angels
Jump Pack Intercessor Sergeant
Overall hero rating 5.67 / 10Score updated: Nov 3, 2026
Mythic · Mythic wings · Adamantine III
This unit starts the battle in Deep Strike. Units in Deep Strike can move to any free hex on the battlefield that is not adjacent to an enemy, but then cannot perform ranged attacks until the end of their turn, or they can move normally from their current position. Units in Deep Strike cannot be targeted or damaged until they have taken an action or ended their turn.
Can traverse impassable hexes and enemies and move between any elevation.
Has +1 Movement until it makes a melee or ranged attack. Its first attack each battle, and subsequent attacks that turn, deal extra damage.
If Mataneo has not moved, he gains Infiltrate until the end of this turn, charges an enemy target that has a free adjacent hex within movement range 5, dealing 2x 4176-5220 Power Damage to the target and 1x 4176-5220 Physical Damage to all enemies adjacent to it. If Mataneo is at or below 50% Health, doubles the damage dealt by this ability. This ability's Damage ignores all of the attacker bonuses and modifiers (including elevation), and cannot Crit.
When charging, Mataneo summons 2 Jump Pack Intercessors adjacent to and immediately attacking his target. At the beginning of each of Mataneo's turns, if he is still on the battlefield, all Jump Pack Intercessors summoned this way leave the battlefield. Jump Pack Intercessor stats: 6526 Health 2350 Damage 2350 Armour
The relic bearer's attacks that deal Power Damage have a 50% chance to Suppress and a 50% chance to Stun enemies targeted by them. These chances are doubled if the attack is an active ability.
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