Mataneo portrait

Imperial · Blood Angels

Mataneo

Jump Pack Intercessor Sergeant

Overall hero rating 5.67 / 10

Score updated: Nov 3, 2026

Overall Hero Rating

How scoring works
5.67 / 10 Rank 44

Mobile attacks and renewable reinforcements help against waves, though boss fights offer fewer rewards.

Mode ratings

Guild Raid 2.0 / 10

Can help an improvised team reach Re’vas prime, but the reported attempt failed to survive, leaving his raid value limited.

Guild War 7.5 / 10

Teams featuring Mataneo clear 72.2% of Meds Up attacks across equally weighted battlefields, with established attack and defense Meta bonuses.

Horde 8.0 / 10

Renewable charging summons create damage and disposable protection, while excellent mobility helps clear scattered enemies without permanently crowding the battlefield.

Popularity 5.17 / 10

Planner records show 5,520 players at Gold I or higher, 1,371 at Diamond I or higher and 20 at Adamantine II or higher. Five equally weighted milestones determine this investment-based Popularity score.

Hero Stats

Game 1.43.130

Mythic · Mythic wings · Adamantine III

Health
13,097
Armor
3,201
Damage
5,821

Movement

4hexes

Melee

Plasma
Hits
1
Range
1
Pierce
65%

Traits

Deep Strike

This unit starts the battle in Deep Strike. Units in Deep Strike can move to any free hex on the battlefield that is not adjacent to an enemy, but then cannot perform ranged attacks until the end of their turn, or they can move normally from their current position. Units in Deep Strike cannot be targeted or damaged until they have taken an action or ended their turn.

Flying

Can traverse impassable hexes and enemies and move between any elevation.

Rapid Assault

Has +1 Movement until it makes a melee or ranged attack. Its first attack each battle, and subsequent attacks that turn, deal extra damage.

Abilities

active ability

Hammer of Wrath

If Mataneo has not moved, he gains Infiltrate until the end of this turn, charges an enemy target that has a free adjacent hex within movement range 5, dealing 2x 4176-5220 Power Damage to the target and 1x 4176-5220 Physical Damage to all enemies adjacent to it. If Mataneo is at or below 50% Health, doubles the damage dealt by this ability. This ability's Damage ignores all of the attacker bonuses and modifiers (including elevation), and cannot Crit.

passive ability

Aggressive Onslaught

When charging, Mataneo summons 2 Jump Pack Intercessors adjacent to and immediately attacking his target. At the beginning of each of Mataneo's turns, if he is still on the battlefield, all Jump Pack Intercessors summoned this way leave the battlefield. Jump Pack Intercessor stats: 6526 Health 2350 Damage 2350 Armour

Relics

Mythic relic

Relic Power Fist

The relic bearer's attacks that deal Power Damage have a 50% chance to Suppress and a 50% chance to Stun enemies targeted by them. These chances are doubled if the attack is an active ability.

Supporting Evidence